Lossy GPU-native compression formats such as BCn, ETC and ASTC have been widely used to reduce video memory footprint of textures.
A downloadable GPU application like a mobile 3D game should select the most suitable compression format and resolution per texture.
Optimize deep super-resolution and denoising for compressed ...
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Lossy GPU-native compression formats such as BCn, ETC and ASTC have been widely used to reduce video memory footprint of textures.
Bibliographic details on Optimize deep super-resolution and denoising for compressed textures.
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Nov 30, 2017 · [R] "Deep Image Prior": deep super-resolution, inpainting, denoising without learning on a dataset and pretrained networks. Research.
ICCVW 2021. [4] Shintaro Takemura, Optimize Deep Super-Resolution and. Denoising for Compressed Textures. SIGGRAPH Asia 2018. Posters.
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