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May 24, 2022 · In this paper we apply Engeströms activity system as an analytical approach to understand teachers' considerations of opportunities, resistance or barriers.
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The study applies a qualitative approach and includes cases of two separate workshops with a total of twelve participating teachers and one toy- and game ...
Dec 10, 2021 · In this paper we apply Engeströms activity system as an analytical approach to understand teachers' considerations of opportunities, resistance or barri-ers.
Nov 7, 2022 · This research aims to analyze the effects on academic performance and motivation after an experience combining DGBL and Gamification in university students.
A significant barrier to game-based learning in universities is the need for effective integration with the existing curriculum (Ismaizam et al., 2022). While ...
In primary education, digital games give students the opportunity to explore and participate in digital learning environments.
Apr 2, 2024 · The results show that game-based learning has a moderate to large effect on cognitive, social, emotional, motivation, and engagement outcomes.
Mar 17, 2022 · The findings suggest that digital games are a promising pedagogical method in STEM education that effectively improves learning gains.
In primary education, digital games give students the opportunity to explore and participate in digital learning environments.