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Abstract: This mixed-method research addresses two problems: 1) the need to understand more deeply the lived experiences of individuals with mental illness ...
This mixed-method research addresses two problems: 1) the need to understand more deeply the lived experiences of individuals with mental illness.
This mixed method research project addresses two problems: 1) the need to understand more deeply the lived experiences of individuals living with mental illness ...
This mixed method research project addresses two issues: the need to understand more deeply the lived experiences of individuals living with mental illness ...
The development of a Virtual Serious Game (VSG) that addresses caring for persons living with mental illness in health professions education, such as nursing, ...
This mixed-method research addresses the need to understand more deeply the lived experiences of individuals with mental illness to inform the design of a ...
Feb 5, 2024 · Digital games generally produced positive mental health outcomes in young people, across all age ranges and diseases, independently from their ...
Person-Centered Serious Games for Mental Health Education. Funding Details. Agency. Social Sciences and Humanities Research Council. Grant Type.
Serious games are fully developed games aimed at simulating real-world events or processes designed to solve problems and develop systems of thinking, such as a ...