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3D graphical interaction offers a large amount of possibilities for musical applications. However it also carries several limitations that prevent it from ...
Oct 1, 2010 · Based on these considerations, we developed Piivert, a new input device that combines graphical interaction and percussion gestures. This device ...
We propose a new approach that separates the input modalities according to traditional musical gestures. This allows to combine the possibilities of graphical ...
This work proposes a new approach that separates the input modalities according to traditional musical gestures, which allows to combine the possibilities ...
Bibliographic details on Piivert: Percussion-based interaction for immersive virtual environments.
Piivert: Percussion-Based Interaction for Immersive Virtual Environments by Florent Berthaut, Martin Hachet, Myriam Desainte-Catherine.
Based on these considerations, we developed Piivert, a new input device that combines graphical interaction and percussion gestures. This device is associated ...
Evaluating natural interaction techniques in video games pp. 11-14. Piivert: Percussion-based interaction for immersive virtual environments pp. 15-18.
Back, Bottom: "Piivert: Percussion-based Interaction for Immersive Virtual EnviRonments," by Florent Berthaut, Martin Hachet, and Myriam Desainte-Catherine, ...
Mar 20, 2010 · This paper presents the use of audio and haptic feedbacks to reduce the load of the visual channel in interaction tasks within virtual ...