We propose a new prediction-based method for dynamic resource provisioning and scaling of MMOGs in distributed Grid environments.
Experimental results based on a realistic simulation environment demonstrate the advantages of our prediction service compared to other conventional methods, ...
LARPA: A learning automata‐based resource provisioning approach for massively multiplayer online games in cloud environments · Cost-efficient hosting and load ...
To address this deficiency, we propose a new prediction-based method for dynamic resource provisioning and scaling of MMOGs in distributed Grid environments.
Prediction-based real-time resource provisioning for massively multiplayer online games. R. Prodan, and V. Nae. Future Generation Comp. Syst, 25 (7): 785 ...
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We therefore decided on a solution based on neural networks due to a number of reasons that make them suitable for predicting the load of online game sessions ...
Apr 8, 2010 · We investigate a new dynamic resource provisioning method for MMOG operation using external data centers as low-cost resource providers.
Sep 3, 2009 · Prediction-based real-time resource provisioning for massively multiplayer online games. Massively Multiplayer Online Games (MMOGs) are a ...
Nae, “Prediction-based real-time resource provisioning for massively multiplayer online games,” Future Generation Computer. Systems (FGCS), vol. 25, no. 7 ...
Free Related PDFs. Prediction-based real-time resource provisioning for massively multiplayer online games · Radu Prodan. 2009, Future Generation Computer ...