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In parallel implementations the technique can be used to create coherent intersection tasks, allowing demand-driven scheduling with low communication overheads.
Basically, it works as follows: for each point in an screen (a pixel), it constructs a ray starting from the eye and passing through that point. This ray, ...
Spatial subdivision techniques have greatly improved the efficiency of ray tracing but further optimizations in that direction will be difficult to achieve.
Jun 1, 1995 · We present an implementation of this algorithm for a bintree spatial sub-division structure and compare the performance with a recursive bintree ...
Translated title of the contribution, Pyramid Clipping for Efficient Ray Traversal. Original language, English. Title of host publication, Unknown.
In parallel implementations the technique can be used to create coherent intersection tasks, allowing demand-driven scheduling with low communication overheads.
Table of Contents ; Book Overview ; Chapter 1 Pyramid Clipping for Efficient Ray Traversal ; Chapter 2 A 5D Tree to Reduce the Variance of Monte Carlo Ray Tracing.
The total render times comprise ray generation, ray traversal, intersection evaluation, and shading. ... “Pyramid Clipping for Efficient Ray Traversal”. Render-.
Pyramid clipping of a spatial subdivision aimed at a parallel implementation for ray traversal was presented by van der Zwaan et al 32 . The technique of ...
Real-time ray casting rendering of volume clipping in medical visualization ... Pyramid Clipping for Efficient Ray Traversal · Read More. Comments. We were ...