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May 24, 2022 · The work described in this paper is a case study, which involved 3 computer science teachers and 29 students from secondary school programming course.
The work described in this paper is a case study, which involved 3 computer science teachers and 29 students from secondary school programming course, ...
Students' Perceptions Exploring a WebXR Learning Environment · List of references · Publications that cite this publication.
The work described in this paper is a case study, which involved 3 computer science teachers and 29 students from secondary school programming.
Results show that students perceived using AR for learning math as enjoyable and motivating. Students reported that AR content adds value to their classes by ...
Students' perceptions of this environment were investigated, together with differences in the perceptions of students in junior and senior years of schooling.
... perceptions of using AR for learning mathematics. Results show that students perceived using AR for learning math as enjoyable and motivating. Students ...
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After exploring the AR tool, students were asked to complete a survey ... demonstrated by the results of the pilot study, students perceived the learning.
Museums can explore and implement more procedures to engage pupils and teachers as co-creators of WebXR exhibitions and immersive experiences. ACKNOWLEDGEMENTS.
Many educators have described how XR benefits learners and how useful AR and VR technologies are in the classroom. However, creating AR and VR educational tools ...