×
In this paper, a study is described which investigates differences in game experience between the use of iconic and symbolic tangibles in digital tabletop ...
In this paper we present a new type of tangible interface for a digital tabletop game. This interface consists of an interactive tangible object; a play piece ...
Tangible interaction in tabletop games: studying iconic and symbolic play pieces. from www.semanticscholar.org
In this paper we intend to present a theoretical discussion on the definition and specificity of hybrid games and tangible experiences.
Jun 15, 2007 · In this paper, a study is described which investigates differences in game experience between the use of iconic and symbolic tangibles in ...
Tangible Interaction in Tabletop Games: Studying iconic and symbolic play ... •Study investigating the difference between iconic and symbolic playing pieces in ...
Jun 13, 2007 · In this paper, a study is described which investigates differences in game experience between the use of iconic and symbolic tangibles in ...
Dive into the research topics of 'Tangible interaction in tabletop games : studying iconic and symbolic play pieces'. Together they form a unique ...
Since there were two sets of play pieces developed in this study, an iconic and a symbolic set, there were also two different versions of the bridge object.
The game uses either iconic or symbolic [2] tangible objects for interaction and marries both the advantages of traditional board games and computer games.
Since there were two sets of play pieces developed in this study, an iconic and a symbolic set, there were also two different versions of the bridge object.