The findings clearly illustrate that purchase of non-functional items may be motivated by the celebration of an achievement which may occur either offline or ...
The present study therefore provides an exploration of hedonic, social, and utilitarian motivations underpinning purchase of virtual items.
The user's self-satisfaction, aesthetic appearance of the avatar, and the effort to establish authority with its image are among the remarkable details in this ...
Fingerprint. Dive into the research topics of 'The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games'.
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Highlights:. • Significant revenues in free-to-play online games through sales of virtual items. • Purists detest “win-at-all-costs” mentality where ...
Feb 1, 2019 · The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games. Comput. Hum. Behav. Pub Date : 2019 ...
Jul 4, 2024 · The avatars seem real, but it always lets me shoot first and I win at least 95% of my matches. Does anyone know if it's real or not?
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The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games · Business, Psychology. Computers in Human Behavior · 2019.
The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games. Comput. Hum. Behav. 2018;91:72–83. doi: 10.1016/j ...
The Avatar's new clothes: Understanding why players purchase non-functional items in free-to-play games. Article. Sep 2018; COMPUT HUM BEHAV. Ben ...