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The objective is to move the agent from its start location to its goal location in as few time intervals as possi- ble. For known terrain, we show ...
Our Time-Bounded Adaptive A* (TBAA*) extends TBA* to on-line path planning with the freespace assumption by combining it with Adaptive A*. We prove that ...
Abstract. This paper summarizes our AAMAS 2012 paper on ”Time-. Bounded Adaptive A*,” which introduces the game time model to evaluate search algorithms in ...
Aug 20, 2021 · This paper summarizes our AAMAS 2012 paper on "Time-Bounded Adaptive A*," which introduces the game time model to evaluate search algorithms in ...
Abstract: This paper summarizes our AAMAS 2012 paper on 'Time-Bounded Adaptive A*,' which introduces the game time model to evaluate search algorithms in real- ...
For known terrain, we show experimentally that Time-Bounded A* (TBA*), an existing real-time search algorithm for undirected terrain, needs fewer time intervals ...
Jun 4, 2012 · In this paper, we investigate real-time path planning in static terrain, as needed in video games. We introduce the game time model, ...
This paper summarizes our AAMAS 2012 paper on "Time- Bounded Adaptive A*," which introduces the game time model to evaluate search algorithms in real-time ...
Abstract. Time-Bounded A* (TBA*) is a single-agent deterministic search algorithm that expands states of a graph in the same.
Title: Time Bounded Adaptive A^* · Contributors: Hernandez, C. · Conference: International conference; 11th, Autonomous agents and multiagent systems ; 2012 ; ...