By reproducing global information redundantly, TLPG enables the generation of simulations only using local operations; this helps realize compact ...
In this paper, we propose triple line-based playout for Go. (TLPG), a hardware algorithm for generating simulations using an FPGA. By reproducing global ...
In this paper, we propose triple line-based playout for Go (TLPG), a hardware algorithm for generating simulations using an FPGA. By reproducing global ...
Triple line-based playout for Go - An accelerator for Monte Carlo Go. Kenichi Koizumi, Mary Inaba, Kei Hiraki, Yasuo Ishii, Takefumi Miyoshi, Kazuki Yoshizoe.
Monte Carlo Go increases the strength of the computer-go program. For Monte Carlo Go, the strength fully depends on the number of simulations. Several attempts ...
Mar 23, 2023 · Bibliographic details on Triple Line-Based Playout for Go - An Accelerator for Monte Carlo Go.
... Triple Line-based Playout for Go (TLPG) to accelerate playouts for the monte-carlo tree search for computer-go game. We implemented the playout logics on ...
Apr 25, 2024 · Triple Line-Based Playout for Go - An Accelerator for Monte Carlo Go. ReConFig 2009: 161-166; 2007. [j3]. view. electronic edition via DOI ...
Triple Line-Based Playout for Go - An Accelerator for Monte Carlo Go · Author ... Hence it is clear that manual intervention based on human knowledge is required ...
We present a massively parallel MCTS alg... View · Triple Line-Based Playout for Go - An Accelerator for Monte Carlo Go ... Get it on Google Play. Company.