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This paper argues that the development of virtual actor technology must be guided by application and end user needs. Two objectives drive the development of ...
ABSTRACT. This paper argues that the development of virtual actor technology must be guided by application and end user needs. Two objectives.
This paper argues that the development of virtual actor technology must be guided by application and end user needs. Two objectives drive the development of the ...
It is argued that the development of virtual actor technology must be guided by application and end user needs and developed a set of design guidelines for ...
This paper argues that the development of virtual actor technology must be guided by application and end user needs. Two objectives drive the development of ...
High-quality models of virtual humans must be sculpted using advanced animation tools, with joints fully specified. ... ... There has been little research ...
This paper argues that the development of virtual actor technology must be guided by application and end user needs. Two objectives drive the development of ...
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Virtual actors, sometimes called “grains”, enable you to keep the object-oriented model of the real world while allowing to scale to large clusters of machines.
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A. User-centred Virtual Architecture (UcVA) Agent is a computing agent, which on one hand represents a person from the real world as an Avatar. Agent in the ...
We'll describe the popular framework choices: Orleans, Proto.Actor, Akka.Net, and Dapr. We'll focus on their unique features and approach.