Sep 15, 2009 · By going beyond formbased applications, we argue that the approach comes especially at hand when used in the context of modular reconfigurable ...
To support mobile applications adapting their. User Interface to various, fast changing contexts, we proposed to use semantically de- scribed User Interfaces [ ...
[PDF] Using Semantic Descriptions for Adaptive Mobile Games UIs
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Sep 18, 2009 · To simplify the developers' task of designing adaptable user interfaces, we propose the use of semantic user interface description. By going ...
To simplify the developers' task of designing adaptable user interfaces, we propose the use of semantic user interface description. By going beyond formbased ...
The aim of this paper is to propose a building tool that allows generating a wide variety of context-aware mobile applications. Our tool has been designed from ...
Pascal Bihler, Holger Mügge, Mark Schmatz, Armin B. Cremers: Using semantic descriptions for adaptive mobile games UIs. Mobile HCI 2009.
Using semantic descriptions for adaptive mobile games UIs - Mobile devices became powerful recently and wireless Internet access is becoming standard.
For example, if difficulty adjustment is the steering purpose, an adaptive game needs to recognize that consecutive failures may be a sign of high difficulty.
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UI tests in Compose use semantics to interact with the UI hierarchy. Semantics, as the name implies, give meaning to a piece of UI.
This chapter aims to help user interface designers and developers understand the issues involved in multi-device interactive applications, ...