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Vizical may allow for creating exergames that can report energy expenditure while playing, and whose intensity can be adjusted in real-time to stimulate larger ...
Vizical may allow for creating exergames that can report energy expen- diture while playing, and whose intensity can be adjusted in real-time to stimulate ...
Jul 19, 2015 · Vizical may allow for creating exergames that can report energy expenditure while playing, and whose intensity can be adjusted in real-time to ...
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Jun 4, 2024 · The purpose of this study was to examine the energy expenditure of 2 medium-intensity modes (“Flow and “Boxing”) of a VR fitness game, ...
The purpose of the study was to compare methods for estimating energy expenditure (EE) and physical activity (PA) intensity during a 30 min session of ...
Nov 11, 2015 · My lab explored a very similar approach two years earlier that was published as: ViziCal: Accurate Energy Expenditure Prediction for Playing ...
Exergames have a need to show energy expenditure values to validate their results, often using accelerometer ap- proximations applied to general daily-living ...
Oct 22, 2024 · A meta-analysis discovered that lower body and full body exergames produced more energy expenditure than upper body exergames; thus, the authors ...
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Is playing exergames really exercising? A meta-analysis of energy expenditure in active video games. Cyberpsychol. Behav. Soc. Netw. 2011, 14, 681–688 ...
Energy expenditure of sedentary screen time compared with active screen ... ViziCal: accurate energy expenditure prediction for playing exergames. UIST ...