Energy Removal 2 (Expedition 140)

Trainer
Energy Removal 2
エネルギーリムーブ Energy Remove
EnergyRemoval2EXFireRedLeafGreen89.jpg
Illus. Keiji Kinebuchi
English expansion Expedition Base Set
Rarity Uncommon
English card no. 140/165
Japanese expansion Base Expansion Pack
Japanese Rarity Uncommon
Japanese card no. 052/128
Expansion EX Ruby & Sapphire
Rarity Uncommon
English card no. 80/109
Japanese Half Deck Treecko Constructed Starter Deck
Japanese card no. 014/019
Expansion EX FireRed & LeafGreen
Rarity Uncommon
English card no. 89/112
Japanese Half Deck Venusaur/Charizard/Blastoise Random Constructed Starter Decks
Japanese card no. 044/052
Expansion EX Unseen Forces
Rarity Uncommon
English card no. 82/115
Japanese Half Deck Typhlosion Constructed Starter Deck
Japanese card no. 010/016
English expansion EX Power Keepers
Rarity Uncommon
English card no. 74/108
Japanese expansion World Champions Pack
Japanese Rarity Uncommon
Japanese card no. 084/108

Energy Removal 2 (Japanese: エネルギー・リムーブ Energy Remove) is a Trainer card. It was first released as part of the Expedition Base Set.

Card text

All prints
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
ACE SPEC You can't have more than 1 ACE SPEC card in your deck.
Team Flare TCG logo.png FLARE
Prism Star (Prism Star) Rule
You can't have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
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{{{ruletext}}}
VSTAR Power
Flip a coin. If heads, choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Ability
Do Nothing
 
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
 
Do Nothing  
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.


e-Reader data

The Expedition Base Set print includes a Dot Code strip for use with the e-Reader, and has the card ID B-54-#. The short strip contains a brief card summary. There is no long strip for this card.

Release information

This card was originally released in the Expedition Base Set, originating from the Base Expansion Pack. It was reprinted in the English EX Ruby & Sapphire, EX FireRed & LeafGreen, EX Unseen Forces, and EX Power Keepers expansions, the Japanese World Champions Pack, and the Japanese Treecko, Venusaur, Charizard, Blastoise and Typhlosion Constructed Starter Decks.

Energy Removal 2 and Energy Removal have the same Japanese name, and are actually the same card but with an updated effect on more recent releases.

Trivia

Origin

The original Energy Removal had no disadvantage to playing it, instantly removing any Energy card attached to the opponent's Pokémon. Often, a player could save these cards in their hand until the opponent had charged up their Active Pokémon to attack with full power, then decimate the Pokémon's Energy source with no trouble. With this card, however, a player must get lucky with coin flips.


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