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MTG > Cartas > Heliode, Coroa de Sol

Heliod, Sun-Crowned image
set min mtgo
- R$ 92.71 0.49 tix
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Nome Heliode, Coroa de Sol Edit card
Padrão Heliod, Sun-Crowned
Tipo Criatura encantamento lendária — deus
Descrição Indestrutível Enquanto sua devoção ao branco for menor que cinco, Heliode não será uma criatura. Toda vez que você ganhar pontos de vida, coloque um marcador +1/+1 na criatura ou no encantamento alvo que você controla. Icons of mtgIcons of mtg: Outra criatura alvo ganVer mais
Artista Lius Lasahido
Edição A lista #THB-18
Wallpaper Heliod, Sun-Crowned Crop image Wallpaper download
Imagem Heliod, Sun-Crowned Full hd image download
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Sobre Heliode, Coroa de Sol

Heliode, Coroa de Sol, Criatura encantamento lendária — deus, desenhada por Lius Lasahido lançada primeiramente em Dec, 2019 na edição Theros Beyond Death e foi impressa exatamente em 9 formas diferentes. Vê jogo em 1 formatos: Commander. Está atualmente sendo vendida pelo menor preço de R$ 92.71. É uma carta chave em 18 combos.

Um deck que se concentra em ganhar vida e utilizar marcadores +1/+1 se beneficiaria ao incluir Heliod, Sun-Crowned, como um weenie branco ou deck de ganho de vida. Embora Heliode possa ser uma forte adição a essas estratégias, existem cartas potencialmente melhores dependendo do arquétipo específico do deck, como Arcanjo de Thune para ganho de vida ou Ajani, Adversário dos Tiranos para contadores +1/+1. Em última análise, Heliod pode ser uma inclusão poderosa no deck certo e deve ser jogado em decks que possam maximizar suas habilidades de forma eficaz.

Decks top 8 com Heliode, Coroa de Sol

Formato

Meta Decks

% total

Média por deck

Commander

8

1.4

1.0

Regras

24/01/20

A noncreature enchantment with a +1/+1 counter on it will be unaffected by that counter until it becomes a creature, at which time it will get +1/+1 for that counter.

24/01/20

Counters put on a God remain on it while it’s not a creature, even if they have no effect.

24/01/20

Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Heliod’s ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.

24/01/20

Heliod’s triggered ability triggers just once for each life-gaining event, whether it’s 1 life from Daxos, Blessed by the Sun or 3 life from Cling to Dust. If you gain an amount of life “for each” of something or “equal to the number” of something, that life is gained as one event and Heliod’s ability triggers only once.

24/01/20

If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it’s still on the battlefield at that time.

24/01/20

In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it caused your team’s life total to increase.

24/01/20

Mana symbols in the text boxes of permanents you control don’t count toward your devotion to any color.

24/01/20

The abilities of Gods function as long as they’re on the battlefield, regardless of whether they’re creatures.

24/01/20

The type-changing ability that can make a God not be a creature functions only on the battlefield. It’s always a creature card in other zones, regardless of your devotion to its color. It’s always a creature spell while it’s on the stack.

24/01/20

When a God enters the battlefield, your devotion to its color (including the mana symbols in the mana cost of the God itself) will determine if a creature entered the battlefield or not for abilities that trigger whenever a creature enters the battlefield.

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