World of Quest

2007
4.5
17 reviews
G
Rating
Eligible
Watch in a web browser or on supported devices Learn More

Season 1 episodes (26)

1 The Quest Begins / Not So Great Esca
1/1/07
Accompanied by Graer, Prince Nestor fights off the Kalamity Brothers on his way to find Quest. He must convince the big guy to join him on his quest for the Shattersoul Sword that he will need to free his parents and take back the throne. / Quest, Nestor and Graer are in search of Gatling who knows the whereabouts of the Dagger of Way when they are captured and thrown in prison. There, they find the former Rouster. But it turns out that he and Quest have some unsettled business since their last encounter. But first, they need to work together to escape a prison that turns out to be inside a living creature.
2 Between a Rock and a Hard Place / Bottoms Up
1/1/07
Quest, Nestor, Graer and Gatling find a group of talking rocks at the bottom of a stream that offer to take them to the Dagger of Way. Lord Spite and General Ogun kidnap the rocks to get to the dagger first. Our heroes must work to rescue the rocks, only to learn that they have no information at all. They were just lonely and wanted to go on holiday. / Quest, Nestor, Graer and Gatling find the stone tablet map that points to the Dagger of Way, but it's accidentally destroyed in a cave-in. Fortunately, before it's turned to rubble, it leaves its imprint on Nestor's butt. All our heroes have to do is follow the Prince's butt to the dagger. But when they reach their destination, they are ambushed by Lord Spite and General Ogun.
3 The Hills are Alive with the Sound of Anna Maht / Where There's a Way
1/1/07
Quest, Nestor, Graer and Gatling meet Anna Maht on their way to finding the first of five swords. Anna wants to join the group but tries a little too hard. Her magic isn't working too well and she accidentally brings to life a mountain that follows them around, giving away their location to Lord Spite. In the end, she and her mountain come through and help our heroes recover the Earth Sword. / Nestor hurts Way's feelings when he blames her for leading them off course and into a swamp. When Gatling goes to bring Way back, the two of them walk into a trap and are captured by Lord Spite. It's now up to Quest, Nestor and Graer to find a way into Castle Mullux and rescue Way and Gatling.
4 Croc-a-Doodle-Doo / Tournament of Punishment
1/1/07
In order to activate the Fire Sword, our heroes must take on the most fierce monstrous creature the Croc-a-Doodle-Doo. This dragon-like monster has plagued the nearby village for years. / The search for the Fire Sword leads our heroes to the tournament of punishment where the sword is offered as part of the prize to the winner. It's a two man combat sport where two teams go into a cage and only one team comes out. It's Quest's time to shine as he takes on the biggest and the baddest. But just who will his partner?
5 No Prophet, No Gain / The Trial of Anna Maht
1/1/07
Quest, Nestor, Graer, Gatling and Anna help rescue a prophet who's being pursued by soldiers from the kingdom where he fled. The prophet offers to help our group in their quest, but instead of bringing insight, he brings bad luck. It turns out that he's not a very good prophet. In the end, he returns to the kingdom where his bad luck helps keep his evil king in check. / Anna Maht is arrested and tried for practicing magic without a license. Quest, Nestor, Graer and Gatling have to find a way to free Anna before she's forced to walk the plank and jump into the lake where the creatures go urk.
6 Death by Mockery / Lanze the Boil
1/1/07
In search of finding the secret to activating the Fire Sword, our group must pass through the Crater of Mockery where voices coming from the surrounding walls can hear their thoughts and turn our heroes against one another. / Quest and the group must pass through a mining town run by Mr. Jim to reach the next sword on their list, Water Sword. But Mr. Jim has no interest in allowing strangers onto his property, at least not for free. Nestor is anxious to fight. But Quest reminds the Prince that smarts go a lot further than just muscle.
7 Rolling Nestor Gathers No Moss / Mini Quest
1/1/07
After Anna accidentally turns Nestor into stone, Quest decides to leave the group, now that the Allegiance Spell is no longer in effect. He travels to a Vegas-like city founded on decadence. Graer goes after him, hoping to convince him to return. Meanwhile, Anna and Gatling work to free Nestor from his cage of stone by delivering him to a magical spring. But along the way, they walk into a trap and are grabbed by Lord Spite and General Ogun. / Quest is accidentally shrunk to one foot high. In order to return to his former fighting state, he must locate a magic orb. But doing so won't be easy. Lord Spite has learned of his set back and plans to take advantage of his temporary weakness.
8 Fall of Odyssia Part 1 / Fall of Odyssia Part 2
1/1/07
On their way to the next sword, our group must pass through the Path of Sorrow, a land where they must once again relive difficult moments from the past. Each has a different incident to relive. / Quest faces the worst moment of his life when he's given the duty and honor of watching over Baby Nestor. He's told by the king that he must remain at the little one's side twenty-four hours a day. Quest leaves Nestor for only a moment to retrieve some formula when the infant's taken by General Ogun.
9 In Search of the Royal Family / As the Super Worm Turns
1/1/07
Nestor plans to give up the quest when he believes that he has found his parents. They tell him that they struck a deal with Lord Spite and have agreed to step down from the throne. But Quest isn't so easily fooled as he suspects that Lord Spite is behind the whole thing. It turns out that he got Deceit to take Anna's place and lead them to Nestor's supposed parents who are actually two of the Katastrophe Brothers under one of her spells. / Quest and the group venture into a very dangerous region called the Real Super Great Canyon in search of the Air Sword. While there, they encounter Tremodites (giant sandworms) that can appear in a flash. Nestor is swallowed by one and taken into its underground lair. It's up to Quest to find the Prince and save him.
10 Rash to Judgment / Harvest Day
1/1/07
On their quest to the next sword, our group must find a map that will guide them. But they wind up finding two maps, not knowing which one is correct and which will lead them astray. It turns out that the secret to reading the correct map lies in a rash picked up by Nestor. When his rash flakes are sprinkled onto the right map, it's true meaning is revealed. / After activating the Air Sword, Nestor orders the group a fun day at the harvest day celebration. There, they meet a court jester named Jackie who's been sentenced to a vegetable pummeling. When Nestor learns that Jackie may have important information to help find his parents, he orders the others to help free him. Quest is against Nestor's plan but has no choice but to do as he says. It turns out to be a trap. Jackie is working for Spite and in Nestor's rash decision, they lose three of their swords.
11 Left Holding the Bag / War of the Griffins
1/1/07
Our group finds a bag belonging to a powerful wizard that they're supposed to return and not open. One by one, curiosity gets to our heroes. Each time one looks into the bag, they disappear and wind up inside the bag as a tiny version of themselves. Only Nestor proves the willpower not to look and in doing so saves his friends. / Graer is called to war. He's been made leader of the Griffins and must serve his people. He makes a big deal about the brutality he's about to face and how he doesn't want to go. But he as no choice. In the end, it turns out that Griffin wars only last minutes and they're really about post-war celebrations. What Graer fears the most is not the war, but being placed in a position of responsibility.
12 Night of the Hunter / World of Carney
1/1/07
Lord Spite attempts to draw Quest into a trap when he hires Agon, the Not-So-Nice, a legendary bounty hunter to bring in Graer for a past misdeed. What makes Agon so dangerous is that he's the one man who once defeated Quest in battle. Even though Quest claims that he cheated, he's still a little anxious at the prospect of facing this powerful warrior once again. / Gatling's true history is revealed when our heroes run into a group of Carneys who raised Gatling as an infant and made him part of the show. Because of their dishonest ways, Gatling ran off when he was young and became the warrior he is today. His family wants to make up with him, but there seems to be too much history to overcome. They wind up proving themselves by orchestrating a sting on Spite, getting back the swords he had taken from our heroes.
13 Search for Power Part 1 / Search for Power Part 2
1/1/07
Lord Spite turns to Deceit for help in stopping our heroes from gaining the final sword in their quest for the Shattersoul Sword. Anna warns Quest that there is great evil magic in the air. She uses her sorceress power to activate the Ward Spell to protect Quest from evil magic. But Nestor doesn't listen. Because of his over exuberance, Nestor loses all of the swords to Lord Spite and finds himself captured. / It's up to Quest to rescue Nestor from Lord Spite who plans to activate the final sword, so he can gain the Shattersoul Sword and release Shadowseed. But only Nestor knows where to go to activate the hilt. He refuses to help until something is done about his terrible toothache. Lord Spite agrees to take him to the dentist. But Deceit uses the opportunity to betray Lord Spite and steal the sword hilts for herself. She makes them tiny and hides them inside Nestor's bad tooth. Unfortunately, along the way, the tooth is lost, along with the swords.
14 Search for Deceit / Mystical Tooth Fairy
1/1/07
Quest and Nestor search for Deceit in order to find out what happened to the magical swords. They learn that they were hidden inside of Nestor's tooth that was knocked out earlier. They must find the tooth if they are to regain the swords. / Anna asks her tooth fairy friend to help her find the mystical tooth containing the magical swords. In doing so, they run into the Guardian who wants the swords for himself.
15 Robin Hood of Odyssia / The Tell Tale Tale Teller
1/1/07
Quest and Nestor run into Graer's estranged sister Robin Hood of Odyssia who's been unwittingly working for Lord Spite. / Quest and Nestor meet up with a musical tell tale tale teller who helps them on their quest while placing their exploits to tiresome music.
16 The Crusades / Little Troll Down the Lane
1/1/07
Nestor is called to leave his quest by a group of Chumps and join a crusade in a war against the Granola Rats / Nestor learns a lesson in taking one for the team when they are forced to face a troll guarding a path they must pass.
17 Mirror Quest / Leaper Island
1/1/07
Lord Spite is behind a scheme that splits Quest into Good Quest and Evil Quest. In order to continue the quest, Nestor and the others must find a way to make Quest whole again. / Concerned that Anna is growing too strong, Deceit is behind a plan to convince Anna that she's a Leaper and must be sent to Leaper Island. There, she will have her magical powers stripped from her..
18 Musta Been Something Graer Ate / The Great Rutabaga Depression
1/1/07
Lord Spite masterminds a plan where Graer swallows tiny munchers that cause him to eat more than usual. The more he devours, the hungrier he becomes. Anna uses her powers to makes Quest and Nestor small so they can go inside Graer and stop the munchers. But along the way, Spite sends Ogun into Graer to stop our heroes. / The Rutabaga Famine has spread across Odyssia, destroying life as we know it. Nestor learns that Agon is behind the famine by hoarding rutabagas.
19 There's Somthing About Gatling / The Tow
1/1/07
Every so many years, Gatling loses control of his mechanical devices, changing from shape to shape, and tries to destroy everything in sight. Nestor and friends must help Gatling get through this crisis and return to his old self. / Albert is impounded for a parking violation in a town with a population of one. Quest and Nestor attempt to free Albert by paying his bail. When that doesn't work, Nestor decides to run for office against the Mayor.
20 Katastrophic Storm / World of Water
1/1/07
Lord Spite orchestrates an attack against Nestor and friends with the help of Deceit when he creates the perfect storm that allows the Katastrophe Brothers to unite as Katastrophe. / When Quest and Nestor plunge into an undersea world, they encounter a group of very intelligent shrimp that recognize Graer as their leader.
21 Molting Graer / The Body Switch
1/1/07
Graer loses his power and courage when he begins to molt. Nestor and gang have to help him regain his powers so the quest can continue. / Thanks to Lord Spite, Nestor and Quest are forced to switch bodies. They must find a way to get their bodies back while battling the bad guys which isn't easy as Nestor's body takes the worst of the beatings.
22 Guardian Match / No Way Out
1/1/07
Quest and the Guardian meet to settle who will prevail over the swords. In order to make the match happen, Quest must wager his good friend Albert. Quest is reluctant to do so, but has no choice as he's bound by the Allegiance Spell. / When Way loses her powers, Nestor and gang take Way back to her family to help her get back on her feet..
23 Happy Birthday Nestor / Take a Chance
1/1/07
It's Nestor's birthday. After being disappointed by lame gifts from his friends, Anna comes through with the best gift of all. She gives him the power of a superhero. The only problem is that he doesn't realize the power only lasts twenty-four hours. / Quest and Nestor find themselves on a strange Odyssian game show with their lives on the line. Their opponents turn out to be Lord Spite and General Ogun.
24 Witches of Odyssia / War of Vegivours
1/1/07
The Shrieks snatch Anna, not because they plan to prosecute her for being a witch, but to celebrate her. In a short time, Shrieks now see witches as heroes and have put together a festival to name the greatest witch of all. / Nestor sticks his nose in a Vegivour/Bee conflict and creates a mess of trouble. Quest has to sort things out as the Vegivours have now made an alliance with Lord Spite to take over all of Odyssia.
25 Bizarro Graer / Unlikely Alliance
1/1/07
Lord Spite tries to infiltrate our heroes by capturing Graer and replacing him with a nasty amphibian version of himself. The new Graer has the same appetite as the old Graer, but likes to munch on bugs. The real Graer who is being held captive finds a way to escape and stop Lord Spite from completing his plan. / Nestor is blamed by Quest for helping to save their enemy Agon from the Guardian. Later, when Nestor and gang are in battle with Lord Spite, Agon repays the favor and saves them.
26 The Prince and the Pauper / Strange Bedfellows
1/1/07
Lord Spite orchestrates a scheme where it appears that Prince Nestor was never the real heir to the throne. He is replaced by a phony Prince Bestor. But Quest sees through the con and helps Nestor regain his true position. / Our heroes make a temporary alliance with the bad guys when they have the ultimate battle inside a Scottish Mountain set to destroy all of them. In the end, all of the swords are lost and our heroes are back to square one.

About this show

World of Quest is a comedic action series following young Prince Nestor on a mission to save his parents, with his amazing muscled protector Quest by his side. Lucky for him. Unlucky for Quest. Quest has no desire to protect the prince, could care less about the kingdom, and really would prefer to just be left alone. Unfortunately he is under the power of a magic spell which forces him to come to the Prince's aid when he is in trouble. Which is often.

Ratings and reviews

4.5
17 reviews
Sonic T. Hedgehog
February 9, 2020
LOVED this show back in the day when Kids WB was actually a "thing". They even made a comic book series on this show.
Did you find this helpful?
shehzad haider
August 3, 2024
Kkcesrnulio
Did you find this helpful?

Rate this show

Tell us what you think.