Mortalmark (creature 6) Large beast, mortalmark
Skills Acrobatics +14 , Athletics +11 , Deception +14 (+10 to Impersonate a drider), Occultism +12 , Stealth +16 , Survival +13
Str +3, Dex +4, Con +2, Int +3, Wis +3, Cha +4
When the mortalmark sees another creature Stride closer to it, as a reaction it may Leap 15 feet in any direction.
AC 25; Fort +12, Ref +14, Will +15
HP 90 ; Resistances poison 5; Weaknesses cold 5
Speed 30 feet, climb 20 feet, fly 30 feet
Melee [[A]] lance +15 (deadly 1d8, jousting 1d6, reach), Damage 1d8+9
Melee [[A]] proboscis +15, Damage 1d4+9 piercing plus weakening wound
Innate Occult Spells DC 21; 4th Hallucinatory Terrain; 3rd Hypnotic Pattern, Moth’s Supper; 2nd Blur, Darkness (at will); 1st Ventriloquism (at will); Cantrips (3rd) Daze, Dancing Lights Constant Undetectable Alignment
When a creature takes damage from a mortalmark's Proboscis attack, they must make a Fortitude saving throw (DC 22). On a failure, they become enfeebled 1 and on a critical failure they become enfeebled 2. This lasts 24 hours or until they regain hit points from the Treat Wounds ability. Enfeebled creatures do not need to save again, but they take an additional 2d8 damage from the attack.