Evolution Cycle

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About

Evolution Cycle is a 2.5D fantasy-styled game that uses Power inputs from a static bike to control gameplay. You are tasked with cycling at different power outputs to overcome obstacles and traverse a once magic forest to fight the enemy and restore magic to the world.

Magic is fading from the world, and it is your task to embark on a mission through the forest to the boss’s lair to defeat them and restore magic to the world. Along the way you will encounter several types of obstacles you will have to overcome by pedaling on the bike.


Controls

Evolution Cycle is intended to be played using bike trainer that uses Ant+ or Bluetooth, like the Wahoo Kickr. With a trainer connected, simply pedal to move the character! 

When playing without a bike trainer hooked up, simply use the scroll wheel to power the character instead.

Esc - pause
Left click - select

Credits

Gordon Brown - Client + Mentor

Jake Duthie and Christopher Salut - Mentors 

2D4 Studios

Rhiannon Nash - Production

Federico Ripley - Level Design and Audio

Atanas Tyanev and Thomas Ballantyne - Programming

Sarah Belgrove - Animation

Matilda Clarke - Character Concept

Marc Hilton - Environment Art

Cole Morton - Graphic Design and Audio

Outsourced Assets

Menu music by airtone

Level music by Alexander Nakarada

SFX from freesound.org and kenney.nl/. Full SFX credits can be found here.

Fonts

Lemon Milk

Mont

Providence Sans Pro

Gameplay Video

Fact Sheet can be found here.

Platforms
Genre
Release date
Developer
2D4
Age rating
Not rated

System requirements for PC

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Last Modified: May 20, 2022

Where to buy

itch.io