A field interpolated texture mapping algorithm for skeletal implicit surfaces
Tigges, Wyvill - 1999 Proceedings Computer Graphics …, 1999 - ieeexplore.ieee.org
Tigges, Wyvill
1999 Proceedings Computer Graphics International, 1999•ieeexplore.ieee.orgAddresses the problem of texture mapping implicit surfaces. Recent work in providing 2D
mappings for implicit surfaces maps points from an auxiliary parametric (support) surface to
the implicit surface. In this work, we extend this method by observing that all commonly used
skeletal elements are easily parameterized and can be used as their own support surfaces.
In areas of a surface defined by the combination of multiple skeletal primitives, we compute
a mapping through relations found with the zero-level surface of a primitive by using the …
mappings for implicit surfaces maps points from an auxiliary parametric (support) surface to
the implicit surface. In this work, we extend this method by observing that all commonly used
skeletal elements are easily parameterized and can be used as their own support surfaces.
In areas of a surface defined by the combination of multiple skeletal primitives, we compute
a mapping through relations found with the zero-level surface of a primitive by using the …
Addresses the problem of texture mapping implicit surfaces. Recent work in providing 2D mappings for implicit surfaces maps points from an auxiliary parametric (support) surface to the implicit surface. In this work, we extend this method by observing that all commonly used skeletal elements are easily parameterized and can be used as their own support surfaces. In areas of a surface defined by the combination of multiple skeletal primitives, we compute a mapping through relations found with the zero-level surface of a primitive by using the gradient field.
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