Beyond representations: towards an action-centric perspective on tangible interaction
Y Fernaeus, J Tholander… - International Journal of …, 2008 - inderscienceonline.com
International Journal of Arts and Technology, 2008•inderscienceonline.com
In the light of theoretical as well as concrete technical development, we discuss a
conceptual shift from an information-centric to an action-centric perspective on tangible
interactive technology. We explicitly emphasise the qualities of shareable use, and the
importance of designing tangibles that allow for meaningful manipulation and control of the
digital material. This involves a broadened focus from studying properties of the interface, to
instead aim for qualities of the activity of using a system, a general tendency towards …
conceptual shift from an information-centric to an action-centric perspective on tangible
interactive technology. We explicitly emphasise the qualities of shareable use, and the
importance of designing tangibles that allow for meaningful manipulation and control of the
digital material. This involves a broadened focus from studying properties of the interface, to
instead aim for qualities of the activity of using a system, a general tendency towards …
In the light of theoretical as well as concrete technical development, we discuss a conceptual shift from an information-centric to an action-centric perspective on tangible interactive technology. We explicitly emphasise the qualities of shareable use, and the importance of designing tangibles that allow for meaningful manipulation and control of the digital material. This involves a broadened focus from studying properties of the interface, to instead aim for qualities of the activity of using a system, a general tendency towards designing for social and sharable use settings and an increased openness towards multiple and subjective interpretations. An effect of this is that tangibles are not designed as representations of data, but as resources for action. We discuss four ways that tangible artefacts work as resources for action: (1) for physical manipulation; (2) for referential, social and contextually oriented action; (3) for perception and sensory experience; (4) for digitally mediated action.
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