Collaborative landmark mining with a gamification approach

F Bockes, L Edel, M Ferstl, A Schmid - Proceedings of the 14th …, 2015 - dl.acm.org
F Bockes, L Edel, M Ferstl, A Schmid
Proceedings of the 14th International Conference on Mobile and Ubiquitous …, 2015dl.acm.org
In the field of pedestrian navigation some systems use prominent identifying features, so
called landmarks. Attributes of high-quality landmarks are recognizability, actuality,
uniqueness and noticeability. One of the challenges of this kind of navigation systems is to
collect and evaluate landmarks with consistent quality. The system we developed solves
these struggles with a crowdsourcing approach. We combine this with gamification elements
in order to reach many users and to assure long-term motivation. Our system shows images …
In the field of pedestrian navigation some systems use prominent identifying features, so called landmarks. Attributes of high-quality landmarks are recognizability, actuality, uniqueness and noticeability. One of the challenges of this kind of navigation systems is to collect and evaluate landmarks with consistent quality. The system we developed solves these struggles with a crowdsourcing approach. We combine this with gamification elements in order to reach many users and to assure long-term motivation. Our system shows images of existing landmarks to the player, which he is afterwards asked to assign to a map of the university. Depending on the distance of his guess to the real position the player earns points. The application strives to encourage users to upload and rate pictures of existing landmarks. A multiplayer mode which allows challenging other users keeps them involved. In contrast to other products, our system does not rely on localization via GPS. Another goal was to implement a self-running system with a minimal amount of dedicated administration needed. Therefore the users with the highest scores are rating the submitted content.
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