Computing a payoff division in the least core for MC-nets coalitional games

K Hirayama, K Hanada, S Ueda, M Yokoo… - PRIMA 2014: Principles …, 2014 - Springer
PRIMA 2014: Principles and Practice of Multi-Agent Systems: 17th International …, 2014Springer
MC-nets is a concise representation of the characteristic functions that exploits a set of rules
to compute payoffs. Given a MC-nets instance, the problem of computing a payoff division in
the least core, which is a generalization of the core-non-emptiness problem that is known to
be coNP-complete, is definitely a hard computational problem. In fact, to the best of our
knowledge, no algorithm can actually compute such a payoff division for MC-nets instances
with dozens of agents. We propose a new algorithm for this problem, that exploits the …
Abstract
MC-nets is a concise representation of the characteristic functions that exploits a set of rules to compute payoffs. Given a MC-nets instance, the problem of computing a payoff division in the least core, which is a generalization of the core-non-emptiness problem that is known to be coNP-complete, is definitely a hard computational problem. In fact, to the best of our knowledge, no algorithm can actually compute such a payoff division for MC-nets instances with dozens of agents. We propose a new algorithm for this problem, that exploits the constraint generation technique to solve the linear programming problem that potentially has a huge number of constraints. Our experimental results are striking since, using 8 GB memory, our proposed algorithm can successfully compute a payoff division in the least core for the instances with up to 100 agents, but the naive algorithm fails due to a lack of memory for instances with 30 or more agents.
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