Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI), 2011•dl.acm.org
An ethnographic study reveals how professional artists created a spectator interface for the
interactive game Day of the Figurines, designing the size, shape, height and materials of two
tabletop interfaces before carefully arranging them in a local setting. We also show how
participants experienced this interface. We consider how the artists worked with a multi-
scale notion of interactional trajectory that combined trajectories through individual displays,
trajectories through a local ecology of displays, and trajectories through an entire …
interactive game Day of the Figurines, designing the size, shape, height and materials of two
tabletop interfaces before carefully arranging them in a local setting. We also show how
participants experienced this interface. We consider how the artists worked with a multi-
scale notion of interactional trajectory that combined trajectories through individual displays,
trajectories through a local ecology of displays, and trajectories through an entire …
An ethnographic study reveals how professional artists created a spectator interface for the interactive game Day of the Figurines, designing the size, shape, height and materials of two tabletop interfaces before carefully arranging them in a local setting. We also show how participants experienced this interface. We consider how the artists worked with a multi-scale notion of interactional trajectory that combined trajectories through individual displays, trajectories through a local ecology of displays, and trajectories through an entire experience. Our findings shed light on discussions within HCI concerning interaction with tangible and tabletop displays, spectator interfaces, ecologies of displays, and trajectories through cultural experiences.
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