Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes
Real-time rendering of dynamic scenes illuminated by complex, all-frequency lighting with
highly glossy BRDFs remains a challenging problem. Although several methods have been
proposed to render dynamic scenes, these methods can not handle deformable objects
[Zhou et al. 2005], all-frequency lighting [Ren et al. 2006; Nowrouzezahrai et al. 2009], or
highly glossy BRDFs [Annen et al. 2008].
highly glossy BRDFs remains a challenging problem. Although several methods have been
proposed to render dynamic scenes, these methods can not handle deformable objects
[Zhou et al. 2005], all-frequency lighting [Ren et al. 2006; Nowrouzezahrai et al. 2009], or
highly glossy BRDFs [Annen et al. 2008].
Real-time rendering of dynamic scenes illuminated by complex, all-frequency lighting with highly glossy BRDFs remains a challenging problem. Although several methods have been proposed to render dynamic scenes, these methods can not handle deformable objects [Zhou et al. 2005], all-frequency lighting [Ren et al. 2006; Nowrouzezahrai et al. 2009], or highly glossy BRDFs [Annen et al. 2008].
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