Fast gunrock subgraph matching (gsm) on gpus

L Wang, JD Owens - arXiv preprint arXiv:2003.01527, 2020 - arxiv.org
arXiv preprint arXiv:2003.01527, 2020arxiv.org
In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the
Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph
matching on GPUs. In contrast to previous approaches on the CPU which are based on
depth-first traversal, GSM is BFS-based: possible matches are explored simultaneously in a
breadth-first strategy. The advantage of using BFS-based traversal is that we can leverage
the massively parallel processing capabilities of the GPU. The disadvantage is the …
In this paper, we propose a GPU-efficient subgraph isomorphism algorithm using the Gunrock graph analytic framework, GSM (Gunrock Subgraph Matching), to compute graph matching on GPUs. In contrast to previous approaches on the CPU which are based on depth-first traversal, GSM is BFS-based: possible matches are explored simultaneously in a breadth-first strategy. The advantage of using BFS-based traversal is that we can leverage the massively parallel processing capabilities of the GPU. The disadvantage is the generation of more intermediate results. We propose several optimization techniques to cope with the problem. Our implementation follows a filtering-and-verification strategy. While most previous work on GPUs requires one-/two-step joining, we use one-step verification to decide the candidates in current frontier of nodes. Our implementation has a speedup up to 4x over previous GPU state-of-the-art implementation.
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