Frame and metaphor in political games

I Bogost - Proceedings of DiGRA 2005 Conference: Changing …, 2005 - dl.digra.org
I Bogost
Proceedings of DiGRA 2005 Conference: Changing Views: Worlds in Play, 2005dl.digra.org
This paper offers an approach to analyzing political rhetoric in videogames intended to carry
ideological bias, based on cognitive linguist George Lakoff's notion of metaphor and frame
as the principle organizers or political discourse. I then argue for three ways games function
in relation to ideological frames: reinforcement, contestation, and exposition through
examples of political games (Tax Invaders), art games (Vigilance 1.0), and commercial
games (Grand Theft Auto: San Andreas). Secondarily, I offer thoughts on issues likely to …
Abstract
This paper offers an approach to analyzing political rhetoric in videogames intended to carry ideological bias, based on cognitive linguist George Lakoff’s notion of metaphor and frame as the principle organizers or political discourse. I then argue for three ways games function in relation to ideological frames: reinforcement, contestation, and exposition through examples of political games (Tax Invaders), art games (Vigilance 1.0), and commercial games (Grand Theft Auto: San Andreas). Secondarily, I offer thoughts on issues likely to arise from the hypothetical adoption of political frame and metaphor as design principles.
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