From rock, paper, scissors to Street Fighter II: Proof by construction
YI Gingold - Proceedings of the 2006 ACM SIGGRAPH symposium …, 2006 - dl.acm.org
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames, 2006•dl.acm.org
Competitive fighting games, where players choose a rapid sequence of actions designed to
trump an opponent's simultaneous actions, are more complex, real-time adaptations of the
well-known game Rock, Paper, Scissors. We present an analysis of Rock, Paper, Scissors's
gameplay, as well as real-time variations. These variations comprise a constructive
argument that competitive fighting games, such as Capcom's Street Fighter II, are indeed
also variants of Rock, Paper, Scissors.
trump an opponent's simultaneous actions, are more complex, real-time adaptations of the
well-known game Rock, Paper, Scissors. We present an analysis of Rock, Paper, Scissors's
gameplay, as well as real-time variations. These variations comprise a constructive
argument that competitive fighting games, such as Capcom's Street Fighter II, are indeed
also variants of Rock, Paper, Scissors.
Competitive fighting games, where players choose a rapid sequence of actions designed to trump an opponent's simultaneous actions, are more complex, real-time adaptations of the well-known game Rock, Paper, Scissors. We present an analysis of Rock, Paper, Scissors's gameplay, as well as real-time variations. These variations comprise a constructive argument that competitive fighting games, such as Capcom's Street Fighter II, are indeed also variants of Rock, Paper, Scissors.
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