Hit-stop in VR: Combination of pseudo-haptics and vibration enhances impact sensation

Y Ban, Y Ujitoko - 2021 IEEE World Haptics Conference (WHC), 2021 - ieeexplore.ieee.org
2021 IEEE World Haptics Conference (WHC), 2021ieeexplore.ieee.org
Impact sensation is essential for high immersion and enjoyment in virtual-reality (VR)
applications (eg, sports games). Current off-the-shelf VR controllers have vibrotactile
actuators that present impact sensations using only vibrations. If dedicated devices for
impact feedback (eg, solenoids) can be also used, a more robust impact sensation can be
presented. However, current off-the-shelf controllers generally do not have such impact
feedback devices. To present impact sensations using these controllers, this paper proposes …
Impact sensation is essential for high immersion and enjoyment in virtual-reality (VR) applications (e.g., sports games). Current off-the-shelf VR controllers have vibrotactile actuators that present impact sensations using only vibrations. If dedicated devices for impact feedback (e.g., solenoids) can be also used, a more robust impact sensation can be presented. However, current off-the-shelf controllers generally do not have such impact feedback devices. To present impact sensations using these controllers, this paper proposes the incorporation of a hit-stop effect into VR, which pauses movement or displays a slow-motion animation at the moment of impact. This effect enhances the sense of impact alongside vibrotactile feedback. A user study showed that the impact force sense can be presented with a hit-stop visualization effect even without vibration. In contrast, because a long hit-stop duration increases the mismatch between actual and virtual body motions, it sometimes causes users to feel a reduced sense of agency. Ultimately, we found that the combination of vibrations and hit-stops can maintain this sense while enhancing the impact sensation.
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