Human-like Heuristics in Scrabble

A Gonzalez Romero, R Alquezar… - Artificial Intelligence …, 2009 - ebooks.iospress.nl
… In this paper we recall a second heuristic from [6] and propose a third heuristic for the late …
heuristic used by the Scrabble engine Heuri, that we will call from now on the Default heuristic

A novel computer Scrabble engine based on probability that performs at championship leve

A González Romero - 2022 - upcommons.upc.edu
… probabilistic heuristic to play Scrabble, leading to the construction of Heuri which is a Scrabble
… Finally some words of motivation and explanation about our human-like Scrabble engine, …

A scrabble heuristic based on probability that performs at championship level

A Ramírez, FG Acuña, AG Romero, R Alquézar… - MICAI 2009: Advances …, 2009 - Springer
… To make proper investigations in the domain of Scrabble it is … paper a heuristic function that
involves leaves probabilities is given. We have now an engine, Heuri, that uses this heuristic, …

[PDF][PDF] Advantage of Initiative Revisited: A case study using Scrabble AI

HPP Aung, H Iida - 2018 - meral.edu.mm
… that the performance level is perfect or human-like (beginners to grandmasters). … of heuristic
is to find the best matching solution of the original answer, Maven uses four main heuristics

Evaluation Function Approximation for Scrabble

R Agarwal - arXiv preprint arXiv:1901.08728, 2019 - arxiv.org
… followed by sorting using some simple heuristics. The most promising moves among these
… play the best move based on the aforementioned heuristics. The move which is evaluated to …

The games computers (and people) play

J Schaeffer - Advances in computers, 2000 - Elsevier
… (8 • 8 draughts), Othello 1 and Scrabble 2 programs would exist that … applicationdependent
knowledge and heuristics to come up … At the leaves of the tree are the heuristic values. These …

Can we save near-dying games? An approach using advantage of initiative and game refinement measures

H Aung, M Khalid - Proceedings of the 1st International Conference on …, 2019 - eudl.eu
… as possible, or human-like (or a particular human), with respect to some other property [20]. …
complex and efficient heuristics. Currently, Maven and Quackle are the leading Scrabble AIs, …

Monte-carlo tree search: A new framework for game ai

G Chaslot, S Bakkes, I Szita, P Spronck - Proceedings of the AAAI …, 2008 - ojs.aaai.org
… In our demonstration, we will show that MCTS outperforms previous heuristic game … game
AI is expected to behave realistically (ie, ‘human-like’). When implementing AI in video games, …

Checkers is solved

J Schaeffer, N Burch, Y Bjornsson, A Kishimoto… - science, 2007 - science.org
Human-like strategies are not necessarily the best … longer) uses Chinook to determine a
heuristic value for the position (alpha… a heuristic draw; demonstrating proven draws in a heuristic

Multi-game playing—a challenge for computational intelligence

J Mańdziuk, YS Ong, K Waledzik - … Intelligence for Human-like …, 2013 - ieeexplore.ieee.org
In this paper, we deal with the topic of multi-game playing, ie creating agents able to
autonomously learn to play any game within some arbitrarily defined genre. We describe the …