Improvement Rendering of Web3D Using the Shading Language
M Sakai, N Ichijo, Y Dobashi, T Yamamoto - 2008 - diglib.eg.org
Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders
for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global
illumination. We propose a solution to the problem of global illumination that uses a Web3D
environment map in our proprietary Web3D format," 3DX" and the GPU shading language.
for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global
illumination. We propose a solution to the problem of global illumination that uses a Web3D
environment map in our proprietary Web3D format," 3DX" and the GPU shading language.
[PDF][PDF] Improvement Rendering of Web3D Using the Shading
M Sakai, NIY Dobashi, T Yamamoto - diglib.eg.org
Many Web3D systems for managing 3DCG in the contents of HTML pages use fixed shaders
for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global
illumination. We propose a solution to the problem of global illumination that uses a Web3D
environment map in our proprietary Web3D format," 3DX" and the GPU shading language.
for graphics API for real-time 3DCG rendering, so it is difficult to simulate the global
illumination. We propose a solution to the problem of global illumination that uses a Web3D
environment map in our proprietary Web3D format," 3DX" and the GPU shading language.
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