SPLASH: Perspectives on mobile socializing, playing and content sharing

K Razikin, KT Tan, DHL Goh… - 2011 eighth …, 2011 - ieeexplore.ieee.org
K Razikin, KT Tan, DHL Goh, AYK Chua, CS Lee
2011 eighth international conference on information technology …, 2011ieeexplore.ieee.org
Social computing applications have empowered users to create and share content. Users
are able to share rich location-based multimedia information by harnessing the phone
capabilities such as Global Positioning Systems and wireless networking. An emerging line
of inquiry has focused on the blending of social computing features with mobile gaming. In
this paper, we introduce SPLASH (Socializing, Playing, Sharing), a multiplayer, pervasive
social gaming and content sharing application. SPLASH users are able to share location …
Social computing applications have empowered users to create and share content. Users are able to share rich location-based multimedia information by harnessing the phone capabilities such as Global Positioning Systems and wireless networking. An emerging line of inquiry has focused on the blending of social computing features with mobile gaming. In this paper, we introduce SPLASH(Socializing, Playing, Sharing), a multiplayer, pervasive social gaming and content sharing application. SPLASH users are able to share location-based content, play games and, at the same time, interact with other users in a virtual extension of a physical space. SPLASH was evaluated in two focus groups to elicit users'perspectives on the concepts of socializing, playing and sharing on the mobile platform. Our finding suggests that the participants were attracted to the novelty of the application, but felt that there were some improvements that could be done. Implications related to the game design drawn from the evaluation are discussed.
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