Self-similarity based texture editing
S Brooks, N Dodgson - ACM Transactions on Graphics (TOG), 2002 - dl.acm.org
S Brooks, N Dodgson
ACM Transactions on Graphics (TOG), 2002•dl.acm.orgWe present a simple method of interactive texture editing that utilizes self-similarity to
replicate intended operations globally over an image. Inspired by the recent successes of
hierarchical approaches to texture synthesis, this method also uses multi-scale
neighborhoods to assess the similarity of pixels within a texture. However, neighborhood
matching is not employed to generate new instances of a texture. We instead locate similar
neighborhoods for the purpose of replicating editing operations on the original texture itself …
replicate intended operations globally over an image. Inspired by the recent successes of
hierarchical approaches to texture synthesis, this method also uses multi-scale
neighborhoods to assess the similarity of pixels within a texture. However, neighborhood
matching is not employed to generate new instances of a texture. We instead locate similar
neighborhoods for the purpose of replicating editing operations on the original texture itself …
We present a simple method of interactive texture editing that utilizes self-similarity to replicate intended operations globally over an image. Inspired by the recent successes of hierarchical approaches to texture synthesis, this method also uses multi-scale neighborhoods to assess the similarity of pixels within a texture. However, neighborhood matching is not employed to generate new instances of a texture. We instead locate similar neighborhoods for the purpose of replicating editing operations on the original texture itself, thereby creating a fundamentally new texture. This general approach is applied to texture painting, cloning and warping. These global operations are performed interactively, most often directed with just a single mouse movement.
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