Serious games, remote laboratories and augmented reality to develop and assess programming skills
M Guenaga, I Menchaca, AO de Guinea… - Frontiers in Gaming …, 2014 - Springer
Frontiers in Gaming Simulation: 44th International Simulation and Gaming …, 2014•Springer
Abstract The project “Serious Games for Education–Programming Skills” presents an
innovative technology that integrates serious games techniques with remote laboratories
and augmented reality. The flexible and scalable technology is designed with a three layer
structure:(1) the physical layer-ROBOT (hardware and communications) remotely
manipulated;(2) AR and instruction interface middleware; and (3) end-user game application
including game interface. This design enables multiple pedagogical objectives and context …
innovative technology that integrates serious games techniques with remote laboratories
and augmented reality. The flexible and scalable technology is designed with a three layer
structure:(1) the physical layer-ROBOT (hardware and communications) remotely
manipulated;(2) AR and instruction interface middleware; and (3) end-user game application
including game interface. This design enables multiple pedagogical objectives and context …
Abstract
The project “Serious Games for Education–Programming Skills” presents an innovative technology that integrates serious games techniques with remote laboratories and augmented reality. The flexible and scalable technology is designed with a three layer structure: (1) the physical layer - ROBOT (hardware and communications) remotely manipulated; (2) AR and instruction interface middleware; and (3) end-user game application including game interface. This design enables multiple pedagogical objectives and context of use. In the first prototype we have developed a serious game, the third end-user layer, to develop and assess programming skills, algorithmic thinking and debugging.
Springer
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