Survey on how Norwegian teenagers play video games
AI Wang - 2011 IEEE International Games Innovation …, 2011 - ieeexplore.ieee.org
2011 IEEE International Games Innovation Conference (IGIC), 2011•ieeexplore.ieee.org
… There have been published several studies on video games that covers areas such as
how players experience shooter games [3], how people enjoys and benefits from playing
games [4], video game play and preferences [5], gender differences in video game play,
attitude towards pervasive games [6], and consequences of MMORPG game play [7]. The
subjects in our survey were 103 Norwegian teenage students in the age between 14 and 16
years old that filled in a questionnaire about how they play games, the game platforms and …
how players experience shooter games [3], how people enjoys and benefits from playing
games [4], video game play and preferences [5], gender differences in video game play,
attitude towards pervasive games [6], and consequences of MMORPG game play [7]. The
subjects in our survey were 103 Norwegian teenage students in the age between 14 and 16
years old that filled in a questionnaire about how they play games, the game platforms and …
This paper presents results from a survey among Norwegian teenagers with the goal to reveal how they play video games, how much they play, the game platform they prefer, how much time they spend on playing mobile games, and the game genres they prefer.
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