Texture-based feature mining for crowd density estimation: A study
2016 International Conference on Image and Vision Computing New …, 2016•ieeexplore.ieee.org
Texture feature is an important feature descriptor for many image analysis applications. The
objectives of this research are to determine distinctive texture features for crowd density
estimation and counting. In this paper, we have comprehensively reviewed different texture
features and their different possible combinations to evaluate their performance on
pedestrian crowds. A two-stage classification and regression based framework have been
proposed for performance evaluation of all the texture features for crowd density estimation …
objectives of this research are to determine distinctive texture features for crowd density
estimation and counting. In this paper, we have comprehensively reviewed different texture
features and their different possible combinations to evaluate their performance on
pedestrian crowds. A two-stage classification and regression based framework have been
proposed for performance evaluation of all the texture features for crowd density estimation …
Texture feature is an important feature descriptor for many image analysis applications. The objectives of this research are to determine distinctive texture features for crowd density estimation and counting. In this paper, we have comprehensively reviewed different texture features and their different possible combinations to evaluate their performance on pedestrian crowds. A two-stage classification and regression based framework have been proposed for performance evaluation of all the texture features for crowd density estimation and counting. According to the framework, input images are divided into blocks and blocks into cells of different sizes, having varying crowd density levels. Due to perspective distortion, people appearing close to the camera contribute more to the feature vector than people far away. Therefore, features extracted are normalized using a perspective normalization map of the scene. At the first stage, image blocks are classified using multi-class SVM into different density level. At the second stage Gaussian Process Regression is used to re gress low-level features to count. Various texture features and their possible combinations are evaluated on publicly available dataset.
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