Voxel based modeling and rendering irregular solids
CE Prakash, SK Nandy - Microprocessing and Microprogramming, 1990 - Elsevier
In this paper we propose a VOXEL model for obtaining the octree of sculptured surfaces and
solids. This model is obtained through a serial stacking of solid cross-sections (slice) to build
the octree. We show how rendering can be done using the VOXEL model by associating a
voxeltype viz. face, edge and vertex to capture the orientation of the underlying primitive
solid element and hence assigning a normal for every voxel. The VOXEL model can be
easily extended to perform radiosity analysis which is highlighted in the paper.
solids. This model is obtained through a serial stacking of solid cross-sections (slice) to build
the octree. We show how rendering can be done using the VOXEL model by associating a
voxeltype viz. face, edge and vertex to capture the orientation of the underlying primitive
solid element and hence assigning a normal for every voxel. The VOXEL model can be
easily extended to perform radiosity analysis which is highlighted in the paper.
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