New Version Availible Far Harbor DLC required
WarFists 2.0
bethesda.net
Warfists v1
This mod adds stand alone power fists and unarmed weapons that can be used in power armor, and a version for Strong to melee. The goal was to increase damage of unarmed combat for the player in power armor without conflicting with any other mod. Both power armor and Mutants use skeletons that are not compatible with some melee combat, that’s why there are invisible versions due to clipping or improper animations. Non PA uses could be to make a monk like melee expert with a solid punch or deadlier arena melee combat. All mods, armor and weapon work.
Powerfists
Power Armor Fist Servos Installed, Completely invisible power fist
Power Armor Fist Servos, (Standard) This is pretty identical to the standard power fist.
Power Armor Fist Servos - Grenade slot, This one has no model and equps into the grenade slot alowing you to use it as the alt attack (animation will default to what you have equipped, I’m still testing this one).
Crusader Fist, A slightly more powerful version of the of the PAFS, and alows you to equip any melee mods to it including blades and spikes, even a lead boxing glove. (warning, some may not look right or float, and I’ve not found a way to animate the ripper blades yet)
Pneumatic Deathclaw Gauntlet - yup, one you can use in power armor.
Robot Boxing Glove - Real Steel jokes go here.
Titan Knuckles - For that power armor thug in us all.
Strong’s Fist wraps - Invisible power fist for Strong
Test Versions
Buddha’s Fist - one shot anything
PAFS Grenade slot version - cheap version for testing.
Attacks
Standard Attack -Basic swinging with fist damage + armor modifiers
Power Attack - Power Fist upper cut with fist damage +Power attack modifier +Armor modifiers
Running/Charging Attack - Power Fist hook with fist damage +charge modifier +Armor modifiers
Xbox version
mods.bethesda.net
PS4 Version
mods.bethesda.net