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since mvm hasn't been updated in years, this guide remains useful
good job!
And on the other hand, you're vastly understating scout's tank potential. A well-upgraded Shortstop does something like 140 damage per shot, and no matter how big the clip size gets, Scout reloads the whole thing at once. Plus you can give yourself constant mini-crits with Crit-a-Cola. I'd say a Damage Scout is right under Pyro for tank damage AND tank priority.
(...if you got the idea that Damage Scout was bad from my scout guide, er... sorry. I done goofed.)
Most of your guide looks good, but I gotta nag you about that tank section a bit. As fun as the Bushwacka is, snipers should NOT be on the tank unless they absolutely have to be. Snipers are the ultimate pick classes and crowd control. They've just got better things to do than hit a tank. You also might be overstating their damage. "High" is reasonable if you've got a fully-upgraded Bushwacka and a friendly soldier, but let's be honest - you're probably not going to. The sniper rifle's really only all right... I think I'd rather see a heavy on the tank than a sniper tinking away at something with no head.
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