Agent of Treachery

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Agent of Treachery

Creature — Human Rogue

When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

DreadKhan on What makes a card or …

5 months ago

I like to build some fairly toxic Commander decks, though I try to warn people if a deck dips too deeply into any of the elements I've noticed that cause toxicity. In Commander most people consider decks that take away player agency to be toxic, so that includes; -excessive permanent removal (clearing each opponent's board repeatedly, or Obliterate/Jokulhaups) -things that limit what you can do (like Rule of Law or Collector Ouphe) -excessively pushed Commanders in Casual (stuff where they throw Ward on for no reason, most of these are also the payoff and enabler in one card) -Chaos effects that turn the game on it's head (Thieves' Auction and Grip of Chaos for example) -stuff that prevents untapping (Static Orbfoil and Winter Orb) -stealing everything strategies (flickering Agent of Treachery infinitely, Insurrection late game) -excessive discard (multiple Necrogen Mists and Bottomless Pit effects) -'win on the spot' effects that don't have an upkeep trigger (there is a few of these on the banlist, like Biorhythm and Coalition Victory) -counter everything strategies (Dovescape) -overly efficient tutoring (Zur the Enchanter *f-etch* fetching out Necropotence, and people are weirdly salty about Vampiric Tutor) -faster elimination strategies that encourage you to target a specific opponent (think anything Infect, and lower to the ground Voltron decks) -I think the last one I can think of is optional tax effects that encourage people to screw their pod and play into the Rhystic Study, if the tax is just a tax, like Thalia, Guardian of Thraben people tend not to mind as much, it's the ability to king make if you're dumb.

In 1v1 I don't think it really matters, unless you only have 1 deck to play kitchen table with just changing decks should generate enough novelty to avoid the build up of bad feelings, and if you're playing competitively it's your call if you want to play nightmarish stuff like Nadu, or something traditionally 'fun' like Aggro... only if everyone plays decks that aren't fun, more people will quit, so it's a 'tragedy of the commons' scenario too if you have a fairly small meta each player needs 'fun to play against' decks, even for 1v1.

builderboy7 on Player's Dying with No Mercy

6 months ago

Player A has gained control of No Mercy from Player B's board with Agent of Treachery. Player C attacks with Storm Crow for lethal at Player A. With my understanding of the rules regarding player deaths, No Mercy would return to Player B's control and No Mercy would not kill Storm Crow?

Taida on

10 months ago

You might like Fallen Shinobi in place of Dragonlord Silumgar. It is not a perfect substitution, but I think your deck can easily get some unblocked creatures and ninjutsu it, and the cards you steal can be cast without paying the manacost, so avoids any problem with colored mana. Agent of Treachery is also very cool, but might have the same problem with manacosts as Dragonlord Silumgar, but has the upside of having an effect that is repeated through the turns and also you keep the permanents even if Agent of Treachery leaves the battlefield.

Also, I see the idea behind preferring Bloodchief's Thirst, but instant speed removal can be very helpful, and even though Fatal Push cannot hit creatures as big as Bloodchief's Thirst can, the instant speed makes for it definitely. You can always run something like Infernal Grasp, but for 2 mana you will always have a downside.

DreadKhan on Interaction between Brago, King Eternal …

1 year ago

Not sure if this is helpful, but I think Brago can flicker an Agent of Treachery over and over, Agent has no return clause.

Coward_Token on Lost Caverns of Ixalan

1 year ago

First look

My thoughts Show

Eagleeye97 on Mind Control

1 year ago

@Made_Compleat yes I do know for certain ones it's owner vs some its controller. The Brago, King Eternal is more for things like Agent of Treachery, Gonti, Lord of Luxury -esque cards.

However saying that with your input I will probably cut a lot of that excess owner based cards out and replace it.

Thanks for your input!

Feeziks on Mono Blue Bouncers

1 year ago

Diluvian Primordial and Scourge of Fleets could be easy cuts, Agent of Treachery is a potential win-con if the infinite turns combo gets started. The Magic Mirror could probably be cut too, I have yet to see it perform well in my play testing.

Tutors would be nice, I hadn't really looked into the options for them yet. Cloudstone Curio sounds good, another way to get the infinite mana combo started, or get additional card draws / recur from graveyard. Thanks for the advice!

Azoth2099 on Mono Blue Bouncers

1 year ago

Feeziks

I would honestly cut some of those chunky 7-drops like Agent of Treachery or Diluvian Primordial along with Storm of Saruman since you're not able to cheat them into play somehow, and they aren't combo pieces (as far as I can see, that is) like Palinchron or Great Whale. You may also wanna consider a few more Tutors like Mystical Tutor & Solve the Equation since you're running a few creatures that can grab them from your graveyard. These are the things that make a deck consistent and win you games!

Also, have you considered Cloudstone Curio here?

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