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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Commandeer
Instant
You may exile two blue cards in your hand rather than pay Commandeer's mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment or planeswalker, the permanent enters the battlefield under your control.)





moo1234 on Card creation challenge
4 months ago
Camp fire's Stories
Enchantment
Constellation - whenever an enchantment enters the battlefield under your control, Exile the top card of your library
at the beggining of your upkeep put all cards exiled with Camp fires stories into your graveyard.
Once per turn you may cast a card exiled with ~ without paying it's mana cost.
"The frozen tundra stretches out forever, but once there was a green land."
technically ninja'd but next challenge was wild
I was looking at existing cards that could be busted with overload. and tbh I was slightly underwhelmed that I couldn't find any crazy interactions. I mean there's cool and slightly broken things but a two card expensive combo should be crazy. Cards like Act of Treason, or Kefnet's Last Word and Commandeer, to just take over the entire board.
But if that challenge was to just break the game Donate exists.
If you overload donate it says: Each opponent gains control of each permanent you control...
I assume a black hole would appear.
Next Challenge: make a card to help lanturn control
SufferFromEDHD on
NICOL DON
5 months ago
Seize the Spotlight your commander in spell form
Gruesome Encore/Treacherous Urge black Threaten effects
Spelljack big countersteal
Commandeer free big countersteal
Slave of Bolas running the big guy but not running the effect that fits the deck
Overtaker = blue reusable Threaten on a stick
Dominating Vampire = Threaten effect plus shares a tribe with commander
Captivating Crew = reusable Threaten on a stick plus shares a tribe with commander
Beguiler of Wills this effect is permanent
capwner on Using Disrupting Shoal
6 months ago
I think Shoal makes most sense as a defensive card in decks like Blue Belcher or other blue combo decks because it can be pitch cast on your own turn to counter an opposing counterspell for free and protect your imminent combo win. The only other spells that work for this are Commandeer and Pact of Negation which each have their own downsides (and now flare, I suppose, but this requires you to run lots of creatures). I think counterspell, flare, force, and subtlety will all be preferable in straight-up control lists because of the high mana requirement of the shoal meaning you will need to pitch cast it more often and give up value, as well as the requirement to have a pitch card of specific mana value causing it to be useless at least some % of the time.
fluffyeel on
Urza Lord High Combomaster
9 months ago
Some small thoughts for fun things and stuff:
- In addition to Echo of Eons, I'm quite a fan of Time Spiral. It's not as abusable, sure, but untapping your lands is quite nifty. Given you have Narset, Parter of Veils in the deck, maybe you could also go for the Teferi's Puzzle Box lock with it...
- A "given" for me, in any monocolor deck, is going for the Extraplanar Lens strategy with snow-covered lands. You could also think now about Winter Moon, which seems like a lot of fun (for you).
- Mystical Tutor might be something I would prefer over Merchant Scroll, primarily because you can imprint it with Isochron Scepter and get lots of instants and sorceries. (On the other hand, you do have a lot of targets for Scepter...)
- In terms of zero-mana disruption, perhaps Commandeer and/or Misdirection are worthwhile. In a deck like yours, maybe Counterbalance could also be worth consideration, given how competitive decks have lower/more consistent mana curves (and you have Sensei's Divining Top
...).
- Hurkyl's Recall seems also like a "fun" toy, especially in conjunction with Mycosynth Lattice, and given how artifact-heavy a lot of strategies/decks are...
TheSurgeon on
Bruvac's Millibuster
9 months ago
fluffyeel I appreciate all of your feedback!
Commandeer and Misdirection both fit the (rather unintentional) "free" theme I have in the deck, but exiling two blue cards in my deck seems a bit steep for my play style. I would simply use something like Redirect, or counter it altogether.
Teferi's Tutelage was in here, but i felt i was concentrating too much on the draw/mill mechanic, not to mention it's another 3 drop (I'm wierd about mana costs) that, as you stated, does less than its Sphinxy big brother. And Puzzlebox just doesn't feel like it has the impact it should for a 4 drop.
Capsize's cost and buyback is too expensive; especially with all of the other 1-2 cost bounces available; and Sunder would only hurt me as well.
Mystical Tutor will find a home in here. Of course I need more ways to find combo pieces! Not sure why I never picked this one up.. I guess I assumed it was beyond my budget without ever checking. LOL
I was't aware that Clever Impersonator existed. The versatility makes the extra cost almost bearable to my mana-frugal brain. This will need further study.
I only have one Oboro, Palace in the Clouds and it's in my Modern deck. I may have to pick this and Boseiju next pay.
Academy Ruins is awesome! I believe I never picked it up because it was expensive; and when I got the means to get it, forgot all about it. Buried Ruin was one I had, and didn't cost anything to activate at the time. Thanks for reminding me!!
Memory Jar's a bit expensive for my taste. I don't have a lot of luck with wheel-ish effects, as the cards I need to further my goals are often in the hand I'm discarding/phasing leaving me in a logistical pickle that robs me of the win, and where words cannot express my frustration.
Overall, I think you've helped quite a bit! A bit more visceral than "yOu nEeD gRaVeYaRd hate" that I always get!!
fluffyeel on
Bruvac's Millibuster
9 months ago
I just thought of a few other useful tools:
- Commandeer is another good zero-mana... not counter, but disruptor. It's become more popular, I've noticed, but it's still not something a lot of people see coming. Similarly, Misdirection is another handy tool for disruption, but it's more limited than Commandeer (though it's one less card to exile...).
- Teferi's Tutelage is another fun mill toy. It's a bit more limited than Sphinx's Tutelage, but why not double up the fun! Similarly, you can use Teferi's Puzzle Box to mill your opponents even faster while also disrupting their game play.
- Capsize is another all-purpose bounce, and reusable as well. Sunder is another great way to lose friends at instant speed. You could also consider Mystical Tutor to help dig for things you need.
- Clever Impersonator is more versatile than Copy Enchantment for one more mana, but it may not be extremely necessary.
- There are some lands that might be handy for your strategy. Oboro, Palace in the Clouds gives you reusable landfall; Boseiju, Who Shelters All makes sure your essential Instant and Sorcery spells don't get countered (e.g. Cyclonic Rift); Field of Ruin kills troublesome lands and gives mandatory search (and landfall), which is relevant for Archive Trap; and Academy Ruins is a more reusable Buried Ruin.
- Cyclonic Rift pairs very well with Memory Jar. Just saying. :P
WorldEater_42 on
What do you have that I cannot obtain?
10 months ago
Thanks for taking a look fluffyeel !
- You are spot on regarding mana. I've added a Reflecting Pool and a Scalding Tarn which should help. The new fetchable surveil lands look great for this deck given the graveyard synergies with caging.
- Mana Crypt and Mana Vault are long term goals for the deck. With some luck we will have some reprints!
- Commandeer looks like a ball of fun! I am a little worried about my blue card count here but there are several other decks it'll do very well in.
- I'll have to give Displacer Kitten a try. It would go quite nuts with a haste source and a caged Gilded Lotus for instance. A cage off of Deflecting Swat and/or Fierce Guardianship would also be crazy.
- Thanks also for the other recommendations. I've had great times with Fact or Fiction in the past, probably time to bust it out again. Force spiking everything with Patron Wizard would also be useful.
fluffyeel on
What do you have that I cannot obtain?
10 months ago
Stealing things and caging is fun: I've seen a lot of degenerate things with Mairsil. That said, I have a few small suggestions:
- You mention lands are an issue and color-correcting early. Indeed, while this seems to be the case, I can suggest more multi-lands such as Reflecting Pool, Mana Confluence, City of Brass, and the new fetchable surveil lands from MKM (Thundering Falls, Raucous Theater, and Undercity Sewers), or the route of ultimate color-correcting with Chromatic Lantern. There are, of course, also some of the super-fast artifacts like Chrome Mox, Mox Diamond
, Mox Amber, Mana Vault, and the like, but not sure what your budget is.
- A theft option I always run in every blue deck is Commandeer. Nobody sees it coming (or maybe they now do, especially when I sit at the table).
- I'm surprised that you don't have the cutest and cuddliest blink card in there: Displacer Kitten. I see it in your maybe list, but I highly recommend it in the main deck: it's incredibly easy to trigger and it enables so many fun shenanigans.
- Other assorted recommendations: Fact or Fiction, Storm the Vault Flip (you have enough artifacts to make it work), Goldspan Dragon (cute and cuddly treasure accelerant), Memory Jar, Lim-Dul's Vault, Patron Wizard...
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