Commandeer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Commandeer

Instant

You may exile two blue cards in your hand rather than pay Commandeer's mana cost.

Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment or planeswalker, the permanent enters the battlefield under your control.)

moo1234 on Card creation challenge

4 months ago

Camp fire's Stories

Enchantment

Constellation - whenever an enchantment enters the battlefield under your control, Exile the top card of your library

at the beggining of your upkeep put all cards exiled with Camp fires stories into your graveyard.

Once per turn you may cast a card exiled with ~ without paying it's mana cost.

"The frozen tundra stretches out forever, but once there was a green land."


technically ninja'd but next challenge was wild

I was looking at existing cards that could be busted with overload. and tbh I was slightly underwhelmed that I couldn't find any crazy interactions. I mean there's cool and slightly broken things but a two card expensive combo should be crazy. Cards like Act of Treason, or Kefnet's Last Word and Commandeer, to just take over the entire board.

But if that challenge was to just break the game Donate exists.

If you overload donate it says: Each opponent gains control of each permanent you control...

I assume a black hole would appear.

Next Challenge: make a card to help lanturn control

SufferFromEDHD on NICOL DON

5 months ago

Seize the Spotlight your commander in spell form

Gruesome Encore/Treacherous Urge black Threaten effects

Spelljack big countersteal

Commandeer free big countersteal

Slave of Bolas running the big guy but not running the effect that fits the deck

Overtaker = blue reusable Threaten on a stick

Dominating Vampire = Threaten effect plus shares a tribe with commander

Captivating Crew = reusable Threaten on a stick plus shares a tribe with commander

Beguiler of Wills this effect is permanent

capwner on Using Disrupting Shoal

6 months ago

I think Shoal makes most sense as a defensive card in decks like Blue Belcher or other blue combo decks because it can be pitch cast on your own turn to counter an opposing counterspell for free and protect your imminent combo win. The only other spells that work for this are Commandeer and Pact of Negationfoil which each have their own downsides (and now flare, I suppose, but this requires you to run lots of creatures). I think counterspell, flare, force, and subtlety will all be preferable in straight-up control lists because of the high mana requirement of the shoal meaning you will need to pitch cast it more often and give up value, as well as the requirement to have a pitch card of specific mana value causing it to be useless at least some % of the time.

fluffyeel on Urza Lord High Combomaster

9 months ago

Some small thoughts for fun things and stuff:

TheSurgeon on Bruvac's Millibuster

9 months ago

fluffyeel I appreciate all of your feedback!

Commandeer and Misdirection both fit the (rather unintentional) "free" theme I have in the deck, but exiling two blue cards in my deck seems a bit steep for my play style. I would simply use something like Redirect, or counter it altogether.

Teferi's Tutelage was in here, but i felt i was concentrating too much on the draw/mill mechanic, not to mention it's another 3 drop (I'm wierd about mana costs) that, as you stated, does less than its Sphinxy big brother. And Puzzlebox just doesn't feel like it has the impact it should for a 4 drop.

Capsize's cost and buyback is too expensive; especially with all of the other 1-2 cost bounces available; and Sunder would only hurt me as well.

Mystical Tutor will find a home in here. Of course I need more ways to find combo pieces! Not sure why I never picked this one up.. I guess I assumed it was beyond my budget without ever checking. LOL

I was't aware that Clever Impersonator existed. The versatility makes the extra cost almost bearable to my mana-frugal brain. This will need further study.

I only have one Oboro, Palace in the Clouds and it's in my Modern deck. I may have to pick this and Boseiju next pay.

Academy Ruins is awesome! I believe I never picked it up because it was expensive; and when I got the means to get it, forgot all about it. Buried Ruin was one I had, and didn't cost anything to activate at the time. Thanks for reminding me!!

Memory Jar's a bit expensive for my taste. I don't have a lot of luck with wheel-ish effects, as the cards I need to further my goals are often in the hand I'm discarding/phasing leaving me in a logistical pickle that robs me of the win, and where words cannot express my frustration.

Overall, I think you've helped quite a bit! A bit more visceral than "yOu nEeD gRaVeYaRd hate" that I always get!!

-TheSurgeon

fluffyeel on Bruvac's Millibuster

9 months ago

I just thought of a few other useful tools:

  • Commandeer is another good zero-mana... not counter, but disruptor. It's become more popular, I've noticed, but it's still not something a lot of people see coming. Similarly, Misdirection is another handy tool for disruption, but it's more limited than Commandeer (though it's one less card to exile...).
  • Teferi's Tutelage is another fun mill toy. It's a bit more limited than Sphinx's Tutelage, but why not double up the fun! Similarly, you can use Teferi's Puzzle Box to mill your opponents even faster while also disrupting their game play.
  • Capsize is another all-purpose bounce, and reusable as well. Sunder is another great way to lose friends at instant speed. You could also consider Mystical Tutor to help dig for things you need.
  • Clever Impersonator is more versatile than Copy Enchantment for one more mana, but it may not be extremely necessary.
  • There are some lands that might be handy for your strategy. Oboro, Palace in the Clouds gives you reusable landfall; Boseiju, Who Shelters All makes sure your essential Instant and Sorcery spells don't get countered (e.g. Cyclonic Rift); Field of Ruin kills troublesome lands and gives mandatory search (and landfall), which is relevant for Archive Trap; and Academy Ruins is a more reusable Buried Ruin.
  • Cyclonic Rift pairs very well with Memory Jar. Just saying. :P

WorldEater_42 on What do you have that I cannot obtain?

10 months ago

Thanks for taking a look fluffyeel !

  • You are spot on regarding mana. I've added a Reflecting Pool and a Scalding Tarn which should help. The new fetchable surveil lands look great for this deck given the graveyard synergies with caging.
  • Mana Crypt and Mana Vault are long term goals for the deck. With some luck we will have some reprints!
  • Commandeer looks like a ball of fun! I am a little worried about my blue card count here but there are several other decks it'll do very well in.
  • I'll have to give Displacer Kitten a try. It would go quite nuts with a haste source and a caged Gilded Lotus for instance. A cage off of Deflecting Swat and/or Fierce Guardianship would also be crazy.
  • Thanks also for the other recommendations. I've had great times with Fact or Fiction in the past, probably time to bust it out again. Force spiking everything with Patron Wizard would also be useful.

fluffyeel on What do you have that I cannot obtain?

10 months ago

Stealing things and caging is fun: I've seen a lot of degenerate things with Mairsil. That said, I have a few small suggestions:

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