Fyndhorn Elves

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fyndhorn Elves

Creature — Elf Druid

: Add .

Snap157 on Budget Meren

6 days ago

Meren as a commander really pushes you to build with a high density of creatures-which are currently only a third of your deck. In this case I would cut most of your non-creature ramp for cheap mana dorks (Somberwald Sage, Arbor Elf, Fyndhorn Elves, maybe even Viridian Emissary, Solemn Simulacrum or Springbloom Druid).

I would also do the same with your other critical deck areas such as removal, draw, boardwipes, sac outlets. I would cut Alesha's Legacy, Overwhelming Remorse, and Putrefy in favor of Merciless Executioner, Insidious Fungus, Grist, the Hunger Tide, Foundation Breaker, and Acidic Slime. Also with more creatures gives us better tutor options: Fauna Shaman is worth the money here, and Jarad's Orders is super efficient. Mausoleum Secrets is kinda cool but it only grabs black creatures which I don't like- up to you if you want to keep it.

Drawing cards is overrated in this deck- your hand IS your graveyard. I would lose the Village Rites, Read the Bones, Sign in Blood, Bastion of Remembrance and Disciple of Bolas to bring in cards like Golgari Thug, Stitcher's Supplier, Skull Prophet, or Satyr Wayfinder. Nyx Weaver and Golgari Grave-Troll are an absolute must.

Not sure terastadon belongs here, as much as I love it. It's nice as a reanimation target but meren will have trouble bringing it back and the deck isn't ramp heavy enough to reliably have the mana to cast it. Instead, maybe a Skullwinder or Junji, the Midnight Sky to give you some added recursion.

You may want to also add in about 5 cheap nonbasics. Temple of Malady, Woodland Cemetery, Dakmor Salvage, Tainted Wood, Twilight Mire, Viridescent Bog, Necroblossom Snarl are all very solid choices. Lands entering tapped won't be a super large issue if you stick to 5 or so but you will definitely notice the mana smoothing and appreciate it.

Hope this helps!

NV_1980 on Lego Lass (LoTR Elves)

1 week ago

Not bad, but I don't think you need that many lands in the deck. In a three-color deck, 37 is usually more than enough (unless you're focussing on landfall a lot in which case you might benefit from more OR unless your deck contains lots of very cheap-to-cast mana-rocks, in which case you may need even less lands). You can also replace some lands in the deck with some more mana dorks like Llanowar Elves or Fyndhorn Elves.

Austin_Smith_of_Cards on I Have the Power!

2 weeks ago

Nice list, looks like a solid Temur build

I do think the average CMC of the deck is a little high though; I would try to cut some 3 and 4 drops and push up the 1s and 2s to make the opening turns more consistent. Birds of Paradise, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Goblin Anarchomancer, Sol Ring would go a long way to help start getting to be able to play the good stuff faster.

Alternatively, you could swing the other route, cut out all the 1-2 drops from the deck, and make this a Keruga, the Macrosage companion list, which turns into additional card advantage from the command zone.

Andramalech on Mono green superramp

1 month ago

eww... alright, lemme help.

anbrx on The Princess and the Frog

5 months ago

This deck looks incredibly slow. You have only 1 piece of Turn 1 ramp in Mox Diamond. In its current state you are essentially starting the game on Turn 3, rather than Turn 1. With as many tapped lands as you are running, this clock will likely be even slower. After drawing several test hands with this list, I am yet to draw a good playable hand.

I would recommend trying to find room for at least some of the following: Birds of Paradise, Delighted Halfling, Llanowar Elves, Elvish Mystic, Fyndhorn Elves, Deathrite Shaman, Avacyn's Pilgrim, Elves of Deep Shadow. These additions will speed up the deck and allow you to actually play the game before turn 4.

I would also recommend trying to get some targeted removal in there. Cards such as Nature's Claim, Assassin's Trophy, Abrupt Decay, Swords to Plowshares.

You may also want some solid one-card wind conditions such as Craterhoof Behemoth, Overwhelming Stampede, or Triumph of the Hordes

MTGBurgeoning on The Chitter-Chatter(Fang) of So Many Little Feet

5 months ago

Thank you for commenting on my deck! I appreciate it. FULL DISCLOSURE: I have not played with this Chatterfang, Squirrel General deck since the banning of Jeweled Lotus and Mana Crypt, both of which were in this build prior to being showcased on tappedout. They were replaced with Llanowar Elves and Fyndhorn Elves. Since these two zero-mana artifacts were replaced, there did not seem to be a need for Urza's Saga anymore, which was replaced by a basic Swamp. Anyway, in the rare instances when one of these artifacts was in my opening hand, a turn one Chatterfang was almost always game over, especially if that artifact was Jeweled Lotus, which allowed me to cast a one-drop in addition to casting our General. Aside from these occurrences, the deck is still lightning fast. There are so many different ways to combo-off and so many ways to find the needed pieces, it is almost a detriment to playing this build: Often times I have focused TOO MUCH on the combo pieces as opposed to engaging in some aristocratic game-play from turn to turn by whittling opponents' life totals down here and there. I admit that once a copy of Old Gnawbone becomes available, then it would easily replace Beledros Witherbloom. I originally had token doublers in this build like Parallel Lives and Doubling Season, but decided to take them out because Chatterfang is a token-doubler, should almost always be on our side of the battlefield, and I could use those cards in other decks. They ain't cheap! Tree rats 4life. Happy brewing!!

Eilel on Selvala, Heart of the Wilds

5 months ago

RAMP:

Llanowar Elves

Elvish Mystic

Fyndhorn Elves

Incubation Druid

Gwenna, Eyes of Gaea

Quirion Ranger (commander untap)

Scryb Ranger (commander untap + flying en prod blue)

Entish Restoration

Patriar's Seal

Gaea's Touch

Fanatic of Rhonas

Awaken the Woods (mana sink)

Archdruid's Charm (ook removal)

Goreclaw, Terror of Qal Sisma (ook trample enabler)

Nyx Lotus (late game super ramp wss)

Lands:

Boseiju, Who Endures

Emergence Zone

Homeward Path

Oran-Rief, the Vastwood (ik vind niet super maar ik ken genoeg mensen die m dat wel vinden)

Temple of the False God

Myriad Landscape (niet te veel tap lands spelen maar denk dat deze wel kan)

Blighted Woodland

Card draw / advantage

Vivien, Monsters' Advocate (buiten de ability ook tutor op de -2)

Last March of the Ents

Lurking Predators

Monstrous Vortex

Tribute to the World Tree

Garruk's Uprising (ook trample enabler)

Battle Mammoth (creature en soort ward voor alle creatures)

Disciple of Freyalise  Flip (kan je als een landslot spelen, dus eigenlijk gratis include. als je niet nodig hebt als land heb je carddraw en lifegain)

Regal Force (creature)

Tutor

Finale of Devastation (ook haste enabler)

Tooth and Nail

Weird Harvest

Natural Orderfoil

Green Sun's Twilight

Recursion / Graveyard

Bala Ged Recovery  Flip (ook een land)

Long Rest (kan elk type kaart terug pakken, mass recursion)

Eternal Witness

Enablers

Concordant Crossroads (haste)

Surrak and Goreclaw (trample + haste)

Temur Sabertooth (combo kaart, alles met etb kan je opnieuw spelen, ook voor meer carddraw etc)

Ulvenwald Oddity  Flip (Trample + haste en +1/+1 enabler als die geflipt is)

Thousand-Year Elixir (geeft je commander soort van haste en kan untappen)

Removal

Scavenging Ooze (graveyard)

Rampaging Yao Guai (ook mana sink)

Beast Within (raakt practish alles)

Terastodon (super goed)

Collective Resistance

Khalni Ambush  Flip (fight spell die je als land kan spelen)

Bridgeworks Battle  Flip (fight spell die je ook als land kan spelen)

Kogla, the Titan Ape

Protection

Tyvar's Stand (of een mana sink)

Lightning Greaves (haste voor je commander met 0 equip)

Swiftfoot Boots

wincons

Goldvein Hydra (mana sink en eventueel super late game extra ramp)

Ochre Jelly (mana sink + trample + moeilijk vanaf te komen)

Silverback Elder (removal / card draw / lifegain)

Alternative wincons

Helix Pinnacle

Triumph of the Hordes (als je een teringlijer wilt zijn)

Master_J on Froggin Time!

11 months ago

OUT: Cultivator Colossus, Selvala, Heart of the Wilds, Fyndhorn Elves, Elves of Deep Shadow, Vampiric Tutor, Not Dead After All, Bala Ged Recovery  Flip, Demonic Tutor, Lightning Greaves, Greater Good

IN: Zopandrel, Hunger Dominus, Shakedown Heavy, Hunted Bonebrute, Tear Asunder, Nature's Claim, Culling Ritual, Nature's Lore, Arcane Signet, Unnatural Growth, Underground Mortuary

Trying to work out some kinks in this deck. I find myself without big boys to sac to the 'Rog sometimes. Also, upping the land count a little instead of using dorks that will die to Culling Ritual.

I may also come to regret pulling out the tutors, but I never know what to look for that will help me win immediately, so out they come for now.

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