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Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Minds Aglow
Sorcery
Join Forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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Flarhoon13 on
Gay Kings can win through love
3 months ago
May 3, 2024 I started a new quest. Having built 52 decks, I endeavoured to play them all, in roughly the same order as I created them.
June 14ish
Gay Kings can win through love lost, record goes to 14 -13. How did I lose even after casting Minds Aglow for six, Mob Rule into Insurrection? Cody's Amalia Benavides Aguirre just handled it all. Too much lifegain and other punisher enchantments. .519 win percentage.
Orange+ on
Moonage Daydream ~100$
1 year ago
Hey, Oakiegg. Thanks for the suggestions.
First of all, I have found this deck to be much less helpless than I previously suspected based on its predecessor Any Color You Like. This was a suprise, but a welcomed one. I think the trick to not being as helpless during early to midgame is the addition of cards such as the pillowfort pieces and small blockers (cmc < 5).
I have looked at Folio of Fancies before, but not Minds Aglow. However, none of them immediately strikes me as perfect fits for this deck.
Minds Aglow is a sorcery speed draw card that lets everyone draw. I prefer to draw on instant speed, since I can then keep mana up for interaction cards (such as counterspells) untill the end of the round before my turn again. I think this looks cool, but I prefer not to tap out on my own turn, and my oponents probably dont want to invest alot either since they already get extra draws from Kami of the Crescent Moon etc.
Folio of Fancies is therefore a better fit IMO, since it can draw me cards instant speed. However, all players gaining no max handsize is a drawback, since I do usually want my opponents to discard down to seven cards to keep some advantage. But more importantly, it just a tad bit too expensive investment for 2 mana to draw 1, or 4 mana to draw 2. Atleast with cards like Behold the Multiverse (which also costs 4) there are upsides like scry 2. Still, this is a card I might playtest in the future.
Thanks again for the suggestions, I really apreciate it :)
Oakiegg on
Moonage Daydream ~100$
1 year ago
Have you given any thought to include Minds Aglow or Folio of Fancies? I've found these can help with the having to beg for other players mercy, since you can help refill their hand / give them some extra cards, especially with the Folio giving all players no max hand size! They'd both fit within your budget as well ;)
thefiresoflurve on
Praise Be?
1 year ago
Nice list! I saw Heliod get spoiled and figured it would be a really fun commander.
One thing you neeeeed to put in here: Approach of the Second Sun. It is purpose built for wheel, and really fun when you cast it at flash speed. As a bonus, it's also a cool card to run with Eldrazi.
Geier Reach Sanitarium might be good also. Basically a second Mikokoro, but also potentially gives Heliod's ETB targets in the yard.
Minds Aglow is essentially a more political version of Prosperity, if you have a table that leans that way. Does forfeit control, but might be fun in certain places.
Words of Wisdom might also be worth considering as another cheap "everyone draws" spell.
GL, HF!
DemonDragonJ on
Kill them With Kindness
1 year ago
I have replaced Minds Aglow with Faerie Mastermind, which increased this deck's average converted mana cost from 3.48 to 3.50, but I am certain that that increase is worth the additional utility that the fairy shall provide.
nhhale on Minds Aglow or Faerie Mastermind?
1 year ago
I think Minds Aglow is sick. With a draw punishment on the table it’s at worst like casting an X cost red damage spell. There is some great politic potential which makes for interesting and sometimes hilarious games. The other card is probably better, but if it were me I’d keep the Minds Aglow. I guess it mostly depends on the style of your playgroup. About to go tell my friend with a Nekusar deck to add this.
DemonDragonJ on Minds Aglow or Faerie Mastermind?
1 year ago
I shall definitely put a copy of Faerie Mastermind into my Nekusar, the Mindrazer EDH deck, because that card has obvious synergy with that deck, but I am wondering if I should also put the faerie into my Kynaios and Tiro of Meletis EDH deck, since I believe that that creature has excellent synergy with that deck, as well, and I likely would replace Minds Aglow with the faerie, since I have noticed that other players too often will not pay any mana and simply leech off me when I cast that spell, so the faerie will allow me to receive greater benefits than do they, and it shall also provide a creature that has both flash and flying, which is nice.
What does everyone else say about this? Should I replace Minds Aglow with Faerie Mastermind?
Liam77 on
Zedru Semo Optimised
3 years ago
Nice big Update:
Minds Aglow, Aggressive Mining, Jeskai Banner, Niv-Mizzet, the Firemind, Terminus, Jinxed Idol, Island Sanctuary, Delusions of Mediocrity, Crown of Doom and Psychosis Crawler
For:
Narset, Parter of Veils, Imprisoned in the Moon, Land Tax, Niv-Mizzet, Parun, Day of Judgment, Mystical Tutor, Solitary Confinement, Transcendence, Gamble, and Alhammarret's Archive
Lands Swap: Meandering River, Izzet Guildgate, Wind-Scarred Crag, Tranquil Cove, Swiftwater Cliffs, Terramorphic Expanse, Evolving Wilds, Temple of Triumph, Vivid Creek
For: Hallowed Fountain, Steam Vents, Clifftop Retreat, Sea of Clouds, Frostboil Snarl, Fabled Passage, Hall of Heliod's Generosity, Arid Mesa, Command Beacon