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WarioWare, Inc.: Mega Party Game$!

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Title Screen

WarioWare, Inc.: Mega Party Game$!

Also known as: Atsumare!! Made in Wario (JP)
Developers: Nintendo R&D1, Intelligent Systems
Publisher: Nintendo
Platform: GameCube
Released in JP: October 17, 2003
Released in US: April 5, 2004
Released in EU: September 3, 2004
Released in AU: September 3, 2004


CopyrightIcon.png This game has hidden developer credits.
MinigameIcon.png This game has unused modes / minigames.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.


A port of Mega Microgame$ on the big screen, with a larger emphasis on multiplayer. It adds several new multiplayer modes, though it lacks the unlockables of the original and all the single player modes are on an elevator. Just about everything unused from the original is unused here.

Hmmm...
To do:
  • Also leftover sound effects that only go unused in this game, like the one that plays when King Watinga blows up.
  • It may also be worthy to cover the unused music/sfx that survived here, simply for their uncompressed audio samples.

WarioWare, Inc.: Mega Microgame$! Leftovers

Since this game uses all the microgames from WarioWare Inc., a lot of data and code from the GBA game is reused here, stored in the file agbmodule.rel, with the code recompiled to PowerPC machine code.

Unused Microgames

There was an effort made to remove all minigames and unused microgames from Mega Microgame$!, however a few minigames and one unused microgame remain. In terms of gameplay, they are fully functional, however the majority of music and sound effects that were exclusive to the minigames have not been implemented and therefore will not play. To load these in game, use one of the following Gecko codes, replace XX with the game's ID number then select the microgame Crazy Cars in the album:

Japanese North American European/Australian
0026660d 00000XX
001b7f7b 00000XX
04086db0 6000000
00267b35 00000XX
001b8f7b 00000XX
040879c4 6000000
00234f7d 00000XX
001bc403 00000XX
0408a244 6000000
ID Name Screenshot Notes
e2 Sheriff WarioWareIncMegaPartyGames-UnusedSheriff.png The title screen and the jingle that plays when the bird appears do not play here.
e3 Dr. Wario WarioWareIncMegaPartyGames-DrWario.png None of the music plays here and most of the menu sound effects are absent too.
e4 Fly Swatter WarioWareIncMegaPartyGames-UnusedFlySwatter.png None of the music plays here.
2f Block Fever WarioWareIncMegaPartyGames-UnusedBlock.png The music and sound effects play here as normal.

Unused Microgame Variants

All of Orbulon's unused microgame variants from the GBA game are present with the same music in agbmodule.rel and can be loaded by using the same Gecko code.

Removed Microgames

All of the other minigames (including the VS minigames) and unused microgames from Mega Microgame$! have not had their game code recompiled in Mega Party Game$! and point to game data coding for microgame ID 00 which corresponds to Crazy Cars. Interestingly, their internal strings are not present any more and have been changed to point to the string LP. 3D TEST. The removed games from Mega Microgame$!, however, keep their internal names.

Load Configurations

There are two files with load information.

main.cf

#==================================================================
# main.cf : loader configuration file 
#
# (C)2003 INTELLIGENT SYSTEMS CO.,LTD.
#==================================================================

PROGNAME = balloon.bin
LOADADDR = 0x80003100
EXECADDR = 0x80003154

loader2nd.cf

#==================================================================
# loader2nd.cf : loader configuration file 
#
# (C)2003 INTELLIGENT SYSTEMS CO.,LTD.
#==================================================================

PROGNAME = loader2nd.bin
LOADADDR = 0x81600000
EXECADDR = 0x81600054

Regional Differences

Title Screen

  • The logo on the title screen was changed to a more professional looking logo.
Japan International
Made in Wario title.png Wwmegaparty title.png

When in the GameCube disk menu option, the banners are different for Japan and International versions.

Japan International
Made in Wario GCN JP.png WarioWare GCN INT.png

Intro

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: What is meant by "the western release"? The US release? The EU release? Both?
  • The International release adds "Loading" text.
  • All text is capitalized in the Japanese version.
  • There's a voice that reads the instructions of the microgames that is absent from localization similar to Smooth Moves.