Difference between revisions of "Final Fight (Arcade)"
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− | If you finish the game without continuing, you'll get treated to an Omake ending after the credits are over. In the Japanese version you get two paragraphs by Pom and Akiman, and then short sentences by several other staff members (in the Kansai-Ben dialect). In the | + | If you finish the game without continuing, you'll get treated to an Omake ending after the credits are over. In the Japanese version you get two paragraphs by Pom and Akiman, and then short sentences by several other staff members (in the Kansai-Ben dialect). In the international versions the paragraphs were replaced by a message saying "MY NAME IS POM" and the short sentences changed to a generic "My name is...". Some of the portrait icons accompanying the sentences were also changed in the international versions. |
<center> | <center> | ||
{| class="wikitable" | {| class="wikitable" | ||
! ''Japanese'' | ! ''Japanese'' | ||
− | ! '' | + | ! ''International'' |
|- | |- | ||
| [[File:Final fight arcade j end-1.png]] | | [[File:Final fight arcade j end-1.png]] |
Revision as of 07:47, 24 January 2016
Final Fight |
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Developer: Capcom This game has unused graphics. |
The mayor's daughter has been kidnapped! Go beat everyone up.
Contents
Stage Debug
Setting FF8084 to any non-zero value will enable a stage debug display. This will display hitbox information for all objects and some additional stage info.
Byte Information
Lower-left
Camera's right bound (2 bytes) - Camera's left bound (2 bytes)
Camera's upper bound (2 bytes) - Camera's lower bound (2 bytes)
Center
Stage timer upper bytes, seems to cap at 0018 (2 bytes)
Unknown (2 bytes)
Stage timer lower bytes, resets at 0256 (2 bytes)
Character Debug?
There's text for what may be a character debug mode loaded into memory; it can be seen via the MAME debugger:
SIZE BODY ATTACK ITEM HOLD NORMAL SIZE BODY ATTACK SX SY LX LY ADDRESS PATTERN NUMBER
Unused Graphics
Alternate Billboard
An alternate design of the destructible billboards in Stage 3. Pretty obvious why this version wasn't used. Yikes.
Unused Name Graphics
These three names are never used. Guy's name is misspelled because, as director Akira Nishitani puts it, "we weren't really aware of English spelling and pronunciation conventions."
Meta Tiles
A tile marking where there's no graphics tile. Whoa man.
This is the last tile in memory, and marks where the "Scroll 2" section ends.
Unused Tile Types
Tile types 15, 16, 19, 1A, 1B aren't used in the game, though they do have level viewer graphics.
These tiles would be used for a left-facing raised platform. All of the raised platforms in the final game face right.
Round 1 Stairs
The underground area in Round 1 has stairs on each side. These stairs are never seen in the game.
It's unknown why they're here. They have no collision data and they're not present in any other Round of the game.
Unused Text
The following is loaded into memory, right after William S. Sessions' name:
FINAL FIGHT TEAM STREET FIGHTER '89 TEAM
According to some official Capcom books, Street Fighter '89 was the game's original title.
Regional Differences
Intro
In the Japanese game's intro, Jessica appears on the T.V. screen for an instant before Damnd does. However, in the US and World versions, Jessica is never shown. Damnd's face is always in the monitor, but you can hear Jessica screaming in the background. Who knows why they thought changing this would make the game seem more family-friendly.
Ending
...But what does it mean? This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation! |
WARNING: Language tag not added.
If you finish the game without continuing, you'll get treated to an Omake ending after the credits are over. In the Japanese version you get two paragraphs by Pom and Akiman, and then short sentences by several other staff members (in the Kansai-Ben dialect). In the international versions the paragraphs were replaced by a message saying "MY NAME IS POM" and the short sentences changed to a generic "My name is...". Some of the portrait icons accompanying the sentences were also changed in the international versions.
Japanese | International |
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Items
Japan | International |
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The stack of bills has two different designs. The international version has a big double stroke dollar sign on it.
The Japanese item is named "YEN", the international version is "DOLLAR".
The Final Fight series
| |
---|---|
Arcade | Final Fight |
SNES | Final Fight • Final Fight Guy • Final Fight 2 • Final Fight 3 |
NES | Mighty Final Fight |
Amiga | Final Fight |
Sega CD | Final Fight CD |
Game Boy Advance | Final Fight One |
PlayStation 2 / Xbox | Final Fight: Streetwise |
- Pages missing developer references
- Games developed by Capcom
- Pages missing publisher references
- Games published by Capcom
- Arcade games
- Pages missing date references
- Games released in 1989
- Games released in December
- Games with unused graphics
- Games with unused text
- Games with debugging functions
- Games with regional differences
- Final Fight series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with regional differences
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Capcom
Games > Games by platform > Arcade games
Games > Games by publisher > Games published by Capcom
Games > Games by release date > Games released in 1989
Games > Games by release date > Games released in December
Games > Games by series > Final Fight series