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Difference between revisions of "Arcana"

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(Removing fan translations. The game is already in English! Also removing speculation. Cleanup.)
 
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'''''Arcana''''' is an RPG by HAL Laboratory. Though you battle through dungeons in a first-person view, the game has the feel of more traditional console RPGs due to the preset characters and storyline.
+
'''''Arcana''''' is a first-person dungeon crawler RPG by HAL Laboratory. Though you battle through dungeons in a first-person view, the game has the feel of more traditional console RPGs due to the preset characters and storyline.
  
 
==Unused Items==
 
==Unused Items==
===Equipment===
 
 
''Arcana'' has a large number of unused equipment in the ROM.  
 
''Arcana'' has a large number of unused equipment in the ROM.  
  
*'''Giant Sword''': Very powerful but heavy and hard to control by the inexperienced. (Rooks only)
+
===Equipment===
**(Fan translation: A powerful sword said to have been used by the hero Fanas.)
 
 
This weapon's description is unavailable outside of modifying the inventory, since it's only available in the final battle.
 
This weapon's description is unavailable outside of modifying the inventory, since it's only available in the final battle.
 +
*Giant Sword: Very powerful but heavy and hard to control by the inexperienced. (Rooks only)
  
====Cursed Items====
+
===Cursed Items===
'''(English translation)'''
 
*'''Cursed Sword''': This sword is possessed by powers of darkness that will inhabit your body if you are touched by it. (RDAST)
 
*'''Cursed Shield''': A shield that carries the curse of a deceased magician. (Axs/Salah/Rooks)
 
*'''Cursed Gauntlet''': A Gauntlet made from the spells of the departed. (Darwin/Teefa)
 
'''(English fan translation)'''
 
*'''Cursed Sword''': A sword said to contain powers of darkness that consume the wielder. (RDAST)
 
*'''Cursed Shield''': A fearsome shield that contains the resentment of the dead. (Axs/Salah/Rooks)
 
*'''Cursed Bangle''': A bangle said to have been made by gathering the souls of the dying. (Darwin/Teefa)
 
 
These unavailable items have very poor stats, except the Cursed Sword which has decent attack power but a very low critical hit rate.
 
These unavailable items have very poor stats, except the Cursed Sword which has decent attack power but a very low critical hit rate.
  
====Placeholders====
+
*Cursed Sword: This sword is possessed by powers of darkness that will inhabit your body if you are touched by it. (RDAST)
*'''Sword 1-4''': Placeholders for undefined weapons.  
+
*Cursed Shield: A shield that carries the curse of a deceased magician. (Axs/Salah/Rooks)
*'''Armor 1-15''': Placeholders for undefined armor.
+
*Cursed Gauntlet: A Gauntlet made from the spells of the departed. (Darwin/Teefa)
*'''Amulet 1-2''': Placeholders for undefined amulets.
 
*'''Ring 1-3''': Placeholders for undefined rings (see below).
 
  
 +
===Placeholders===
 
All of these numbered items appear to be placeholders to allow for more weapons and armor had the developers wanted to add more. They can be hacked into the Equipment menu, but they cannot be equipped by anyone and they have no descriptions.
 
All of these numbered items appear to be placeholders to allow for more weapons and armor had the developers wanted to add more. They can be hacked into the Equipment menu, but they cannot be equipped by anyone and they have no descriptions.
  
====Rings====
+
*Sword 1-4: Placeholders for undefined weapons.  
[[File:ArcanaRings.png|frame|Example screenshot showing the Secret Ring and Life Ring in the Equipment menu.]]
+
*Armor 1-15: Placeholders for undefined armor.
'''(English translation)'''
+
*Amulet 1-2: Placeholders for undefined amulets.
*'''Secret Ring''': A ring that will give travelers peace of mind and security when traveling.
+
*Ring 1-3: Placeholders for undefined rings (see below).
*'''Life Ring''': This will refresh your body when you are weary of traveling.
 
*'''Euhancer Ring''': Will enhance the wearer's mental powers.
 
*'''Ring Inspiration''': Each time you fight, this ring will give you inspiration.
 
*'''Peace Ring''': When wearing this ring no calamity will be able to upset your concentration.
 
*'''Ancient Ring''': A ring that will prevent the bearer from becoming paralyzed with fear.
 
*'''Ring of Life''': A ring with special powers that will protect the bearer from calamities.
 
*'''Ring of Valor''': A ring of courage, it will help fight off threats both large and small.
 
*'''Ring of Hope''': A ring that will protect your confidence in your abilities and physical strength.
 
*'''Sparkling Ring''': This ring will sharpen your reasoning powers and thinking skills.
 
*'''Shining Ring''': This ring will improve your concentration and strength of will.
 
*'''Ring Amazement''': You will amaze yourself with your abilities when you are wearing this ring.
 
*'''RingAstonishment''': When wearing this ring the appearance of an enemy will make you move quickly.
 
*'''Crooked Ring''': Will increase your physical abilities and stamina.
 
*'''Twisted Ring''': Will bring to you powers you've never experienced before.
 
*'''Grand Ring''': This ring will bring to mind memories of great pleasure.
 
*'''Charm Ring''': This ring will tempt you with promises of evil pleasures.
 
 
 
'''(English fan translation)'''
 
*'''Secret Ring''': A ring that helps you feel at ease the more you travel.
 
*'''Lifeforce Ring''': A ring that relieves fatigue and helps you feel refreshed while traveling.
 
*'''Hearsay Ring''': A ring said to improve the wearer's thinking.
 
*'''Inspiring Ring''': A ring rumored to improve your morale every time you fight.
 
*'''Tranquil Ring''': A ring that calms the wearer so they will no longer tremble in fear.
 
*'''Ancient Ring''': A ring imbued with an ancient power that resists petrification.
 
*'''Sacred Ring''': A ring infused with holy power that protects the wearer from disaster.
 
*'''Bravery Ring''': A ring that gives you courage and makes you less afraid of some attacks.
 
*'''Hope Ring''': A ring said to bring its wearer a surge of self-confidence.
 
*'''Glittery Ring''': A ring that brings its wearer great wisdom.
 
*'''Radiant Ring''': A ring said to bring the wearer brilliant knowledge and understanding.
 
*'''Wondrous Ring''': A ring that will cause your body to move unconsciously.
 
*'''Marvelous Ring''': A ring that allows you to spot enemy movements remarkably well.
 
*'''Curved Ring''': A ring that strengthens the wearer's body.
 
*'''Twisted Ring''': A ring that brings forth power from deep within the wearer.
 
*'''Ultimate Ring''': A ring that awakens the power to surpass one's limits.
 
*'''Fascination Ring''': A ring that is said to contain the power to draw anyone into obsession.
 
  
 +
===Rings===
 
These rings were probably supposed to boost stats, prevent status effects, or grant other special abilities. They can be hacked into the Equipment menu, and anyone can equip them, but they have no apparent effects. These offer a glimpse into a system that didn't make it into the final game.
 
These rings were probably supposed to boost stats, prevent status effects, or grant other special abilities. They can be hacked into the Equipment menu, and anyone can equip them, but they have no apparent effects. These offer a glimpse into a system that didn't make it into the final game.
  
===Spells===
+
[[File:ArcanaRings.png|frame|Example screenshot showing the Secret Ring and Life Ring in the Equipment menu.]]
There are several Magic Spells in the ROM that are unused in the final version of the game.  
 
  
*'''Petrify''': Turns the selected enemy to stone. (15 MP)
+
*Secret Ring: A ring that will give travelers peace of mind and security when traveling.
*'''Revitalize''': Reverses the effects of a Paralysis spell. (6 MP)
+
*Life Ring: This will refresh your body when you are weary of traveling.
*'''Stop''': Silences the selected enemy. (6 MP)
+
*Euhancer Ring: Will enhance the wearer's mental powers.
*'''Stop All''': Silences all of your enemies. (6 MP)
+
*Ring Inspiration: Each time you fight, this ring will give you inspiration.
*'''Drain Spell''': Takes Hit Points from enemy. (1 MP)
+
*Peace Ring: When wearing this ring no calamity will be able to upset your concentration.
*'''Psych Spell''': Takes Magic Points from enemy. (0 MP)
+
*Ancient Ring: A ring that will prevent the bearer from becoming paralyzed with fear.
*'''Repel''': Gives you the power to repel attacks. (4 MP)
+
*Ring of Life: A ring with special powers that will protect the bearer from calamities.
*'''Mirror''': Gives you the power to repel magic. (6 MP)
+
*Ring of Valor: A ring of courage, it will help fight off threats both large and small.
*'''Requiem''': Liberates the selected Undead from this plane. (4 MP)
+
*Ring of Hope: A ring that will protect your confidence in your abilities and physical strength.
*'''Emancipation''': Liberates all Undead from the Earthly plane. (8 MP)
+
*Sparkling Ring: This ring will sharpen your reasoning powers and thinking skills.
*'''Final Liberation''': All Undead cease to exist in their present form. (1 MP)
+
*Shining Ring: This ring will improve your concentration and strength of will.
*'''Way Point''': Mentally mark a spot on the map where you want to go. (0 MP)
+
*Ring Amazement: You will amaze yourself with your abilities when you are wearing this ring.
*'''Way Point Warp''': Instantly warp to the Way Point selected. (8 MP)
+
*RingAstonishment: When wearing this ring the appearance of an enemy will make you move quickly.
*'''Diminish Encounters''': Fewer enemies are encountered. (4 MP)
+
*Crooked Ring: Will increase your physical abilities and stamina.
*'''Diminish Encounters 2''': Fewer enemies are encountered. (8 MP)
+
*Twisted Ring: Will bring to you powers you've never experienced before.
 +
*Grand Ring: This ring will bring to mind memories of great pleasure.
 +
*Charm Ring: This ring will tempt you with promises of evil pleasures.
  
 +
==Unused Spells==
 
Petrify and Revitalize work as intended, if edited in with a RAM editor. (Rooks' spells start at hexadecimal address $1459.) Stop and Stop All cast properly, but have no visible effect; there is no Silenced condition although the game confirms that the target "has been sllenced." (spelled with 2 L's)
 
Petrify and Revitalize work as intended, if edited in with a RAM editor. (Rooks' spells start at hexadecimal address $1459.) Stop and Stop All cast properly, but have no visible effect; there is no Silenced condition although the game confirms that the target "has been sllenced." (spelled with 2 L's)
  
 
The rest of these spells are dummied, and have no effect when cast. Oddly in Japanese, several spells have reused names; Requiem appears twice and both claim to reduce random encounters.
 
The rest of these spells are dummied, and have no effect when cast. Oddly in Japanese, several spells have reused names; Requiem appears twice and both claim to reduce random encounters.
  
===Consumables===
+
*Petrify: Turns the selected enemy to stone. (15 MP)
====Cards====
+
*Revitalize: Reverses the effects of a Paralysis spell. (6 MP)
 +
*Stop: Silences the selected enemy. (6 MP)
 +
*Stop All: Silences all of your enemies. (6 MP)
 +
*Drain Spell: Takes Hit Points from enemy. (1 MP)
 +
*Psych Spell: Takes Magic Points from enemy. (0 MP)
 +
*Repel: Gives you the power to repel attacks. (4 MP)
 +
*Mirror: Gives you the power to repel magic. (6 MP)
 +
*Requiem: Liberates the selected Undead from this plane. (4 MP)
 +
*Emancipation: Liberates all Undead from the Earthly plane. (8 MP)
 +
*Final Liberation: All Undead cease to exist in their present form. (1 MP)
 +
*Way Point: Mentally mark a spot on the map where you want to go. (0 MP)
 +
*Way Point Warp: Instantly warp to the Way Point selected. (8 MP)
 +
*Diminish Encounters: Fewer enemies are encountered. (4 MP)
 +
*Diminish Encounters 2: Fewer enemies are encountered. (8 MP)
 +
 
 +
==Unused Consumables==
 +
===Cards===
 
[[File:Arcana_-_Mirror_card.png|What makes a mirror invisible?]]
 
[[File:Arcana_-_Mirror_card.png|What makes a mirror invisible?]]
*'''Mirror Card''': This card's name was removed from the game, but its description is still intact. When used by Rooks, it randomly acts like one of the 4 elemental cards. Using more than 1 will softlock the game, however. It may have been removed after not being able to fix that issue.
+
*Mirror Card: This card's name was removed from the game, but its description is still intact. When used by Rooks, it randomly acts like one of the 4 elemental cards. Using more than 1 will softlock the game, however. It may have been removed after not being able to fix that issue.
 
 
====Items====
 
*'''Water of Life''': Encounters with enemies decrease. Inflicts damage on the Undead.
 
This item can be used, but has no effect nor any dialogue confirming it was used. It's unfortunate because the encounter rate is a common complaint.
 
  
 +
===Items===
 
There are a couple of unused healing items in ''Arcana'''s ROM file. They were mistakenly left in the manual, but you can never actually get them anywhere in the game.
 
There are a couple of unused healing items in ''Arcana'''s ROM file. They were mistakenly left in the manual, but you can never actually get them anywhere in the game.
  
[[File:ArcanaMaidensTears.png|Which maiden are we talking about here?]]
+
*Water of Life: Encounters with enemies decrease. Inflicts damage on the Undead. (Note: This item can be used, but has no effect nor any dialogue confirming it was used.)
*'''Maiden's Tears''': Reverse petrifying spells. One of your party will return to their original condition.
+
*Maiden's Tears: Reverse petrifying spells. One of your party will return to their original condition.
 
+
*Moon Oil: Reverse paralyzing spells. One of your party will return to their original condition.
[[File:ArcanaMoonOil.png|Who knew there was oil on the moon?]]
 
*'''Moon Oil''': Reverse paralyzing spells. One of your party will return to their original condition.
 
 
 
At this time it is not known why these items were removed, but it was possibly to avoid getting softlocked in battle as the Spirits cannot use items nor flee. These do work, but they require editing the game to give an enemy the Petrify or Paralyze spells (no enemy has them).
 
  
 
==Unused Trap==
 
==Unused Trap==
Line 136: Line 103:
 
File:ArcanaTrap2.png|Unused Rooks response to a sudden battle.
 
File:ArcanaTrap2.png|Unused Rooks response to a sudden battle.
 
</gallery>
 
</gallery>
==Stage Select==
 
Enter this code at the game's title screen to activate a level select: '''Down, Select, Select, X, Y, Select, Select, L, R, Select, Select, Left, Right, Up,''' then...
 
 
*'''A''': Chapter 2
 
*'''B''': Chapter 3
 
*'''X''': Chapter 4
 
*'''Y''': Chapter 5
 
 
Using this code will start you off at an advanced experience level with various spells, items, cards, equipment, and money.
 
 
<gallery heights=224 widths=256>
 
File:ArcanaChapter2.png|'''Chapter 2''': Start in Doraf with Rooks at Level 10 and Salah at Level 7.
 
File:ArcanaChapter3.png|'''Chapter 3''': Start in Doraf with Rooks at Level 20.
 
File:ArcanaChapter4.png|'''Chapter 4''': Start in Elf Village with Rooks and Axs both at Level 30.
 
File:ArcanaChapter5.png|'''Chapter 5''': Start in Bintel Castle with Rooks and Teefa both at Level 40, and Darwin at Level 43.
 
</gallery>
 
 
==Sound Room==
 
[[File:Arcanasoundroom.png|left|The Sound Room]]
 
 
Hold '''L+R+B''' and press '''Start''' on the title screen to access the ''Arcana'' Sound Room. This allows you to listen to all of the music and sound effects in the game.
 
 
====Healing Items====
 
Tracks #57 and #83 are unused.
 
{{clear|left}}
 
  
 
==Unused Enemies==
 
==Unused Enemies==
Line 169: Line 111:
  
 
==Unused Music==
 
==Unused Music==
===Track #57: "Two Beautiful Princesses"===
+
'''Track #57: "Two Beautiful Princesses"'''
 
[[File:Arcana-unused1.ogg|300px]]
 
[[File:Arcana-unused1.ogg|300px]]
 
{{clear}}
 
{{clear}}
 
According to the OST, this 14-second song should have been used in the ending, right before the end credits song, but it isn't there in any version of the game.
 
According to the OST, this 14-second song should have been used in the ending, right before the end credits song, but it isn't there in any version of the game.
  
===Track #83: "Grass Flute"===
+
'''Track #83: "Grass Flute"'''
 
[[File:Arcana-unused2.ogg|300px]]
 
[[File:Arcana-unused2.ogg|300px]]
 
{{clear}}
 
{{clear}}
Line 200: Line 142:
 
*'''騎士''' = Knight = Axs
 
*'''騎士''' = Knight = Axs
  
==Unused Graphics==
+
==Unused Symbols==
 
[[File:Arcana Map symbols.png|frame|Symbols to help the player explore]]
 
[[File:Arcana Map symbols.png|frame|Symbols to help the player explore]]
  
Line 206: Line 148:
  
 
==Unused Text==
 
==Unused Text==
 +
 +
'''Controls Description'''
 
There is some untranslated Japanese text left in Arcana, not in ASCII format. Converting the bytes with a table file reveals the following text:
 
There is some untranslated Japanese text left in Arcana, not in ASCII format. Converting the bytes with a table file reveals the following text:
 
*決定ボタン = Decision button
 
*決定ボタン = Decision button
Line 216: Line 160:
 
This seems to be a dummied button configuration menu. A was default for confirming, B for cancelling, and a shortcut could be set for opening the map.
 
This seems to be a dummied button configuration menu. A was default for confirming, B for cancelling, and a shortcut could be set for opening the map.
  
===Battle Text===
+
'''Battle Text'''
 
*"[Enemy]was surprised by his wounds"
 
*"[Enemy]was surprised by his wounds"
 
The game's code suggests this message appears if a Confused enemy attacks themself and misses. That would be an extremely rare occurrence.
 
The game's code suggests this message appears if a Confused enemy attacks themself and misses. That would be an extremely rare occurrence.
  
*Unused battle intros
+
==Stage Select==
Battles start with "COMBAT", or "Yikes!!" for back attacks. Arcana actually selects a random character here, and there is support for each character and spirit to say something unique at the start of battle. However, this went unused.
+
Enter this code at the game's title screen to activate a level select: '''Down, Select, Select, X, Y, Select, Select, L, R, Select, Select, Left, Right, Up,''' then...
 +
 
 +
*'''A''': Chapter 2
 +
*'''B''': Chapter 3
 +
*'''X''': Chapter 4
 +
*'''Y''': Chapter 5
 +
 
 +
Using this code will start you off at an advanced experience level with various spells, items, cards, equipment, and money.
 +
 
 +
<gallery heights=224 widths=256>
 +
File:ArcanaChapter2.png|'''Chapter 2''': Start in Doraf with Rooks at Level 10 and Salah at Level 7.
 +
File:ArcanaChapter3.png|'''Chapter 3''': Start in Doraf with Rooks at Level 20.
 +
File:ArcanaChapter4.png|'''Chapter 4''': Start in Elf Village with Rooks and Axs both at Level 30.
 +
File:ArcanaChapter5.png|'''Chapter 5''': Start in Bintel Castle with Rooks and Teefa both at Level 40, and Darwin at Level 43.
 +
</gallery>
 +
 
 +
==Sound Room==
 +
[[File:Arcanasoundroom.png|left|The Sound Room]]
 +
 
 +
Hold '''L+R+B''' and press '''Start''' on the title screen to access the ''Arcana'' Sound Room. This allows you to listen to all of the music and sound effects in the game.
 +
Tracks #57 and #83 are unused.
 +
{{clear|left}}

Latest revision as of 13:55, 27 August 2024

Title Screen

Arcana

Also known as: Card Master: Rimusaria no Fuuin (JP)
Developer: HAL Laboratory
Publishers: HAL Laboratory (JP), HAL America (US)
Platform: SNES
Released in JP: March 27, 1992
Released in US: May 1992


ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


DCIcon.png This game has a Data Crystal page

Arcana is a first-person dungeon crawler RPG by HAL Laboratory. Though you battle through dungeons in a first-person view, the game has the feel of more traditional console RPGs due to the preset characters and storyline.

Unused Items

Arcana has a large number of unused equipment in the ROM.

Equipment

This weapon's description is unavailable outside of modifying the inventory, since it's only available in the final battle.

  • Giant Sword: Very powerful but heavy and hard to control by the inexperienced. (Rooks only)

Cursed Items

These unavailable items have very poor stats, except the Cursed Sword which has decent attack power but a very low critical hit rate.

  • Cursed Sword: This sword is possessed by powers of darkness that will inhabit your body if you are touched by it. (RDAST)
  • Cursed Shield: A shield that carries the curse of a deceased magician. (Axs/Salah/Rooks)
  • Cursed Gauntlet: A Gauntlet made from the spells of the departed. (Darwin/Teefa)

Placeholders

All of these numbered items appear to be placeholders to allow for more weapons and armor had the developers wanted to add more. They can be hacked into the Equipment menu, but they cannot be equipped by anyone and they have no descriptions.

  • Sword 1-4: Placeholders for undefined weapons.
  • Armor 1-15: Placeholders for undefined armor.
  • Amulet 1-2: Placeholders for undefined amulets.
  • Ring 1-3: Placeholders for undefined rings (see below).

Rings

These rings were probably supposed to boost stats, prevent status effects, or grant other special abilities. They can be hacked into the Equipment menu, and anyone can equip them, but they have no apparent effects. These offer a glimpse into a system that didn't make it into the final game.

Example screenshot showing the Secret Ring and Life Ring in the Equipment menu.
  • Secret Ring: A ring that will give travelers peace of mind and security when traveling.
  • Life Ring: This will refresh your body when you are weary of traveling.
  • Euhancer Ring: Will enhance the wearer's mental powers.
  • Ring Inspiration: Each time you fight, this ring will give you inspiration.
  • Peace Ring: When wearing this ring no calamity will be able to upset your concentration.
  • Ancient Ring: A ring that will prevent the bearer from becoming paralyzed with fear.
  • Ring of Life: A ring with special powers that will protect the bearer from calamities.
  • Ring of Valor: A ring of courage, it will help fight off threats both large and small.
  • Ring of Hope: A ring that will protect your confidence in your abilities and physical strength.
  • Sparkling Ring: This ring will sharpen your reasoning powers and thinking skills.
  • Shining Ring: This ring will improve your concentration and strength of will.
  • Ring Amazement: You will amaze yourself with your abilities when you are wearing this ring.
  • RingAstonishment: When wearing this ring the appearance of an enemy will make you move quickly.
  • Crooked Ring: Will increase your physical abilities and stamina.
  • Twisted Ring: Will bring to you powers you've never experienced before.
  • Grand Ring: This ring will bring to mind memories of great pleasure.
  • Charm Ring: This ring will tempt you with promises of evil pleasures.

Unused Spells

Petrify and Revitalize work as intended, if edited in with a RAM editor. (Rooks' spells start at hexadecimal address $1459.) Stop and Stop All cast properly, but have no visible effect; there is no Silenced condition although the game confirms that the target "has been sllenced." (spelled with 2 L's)

The rest of these spells are dummied, and have no effect when cast. Oddly in Japanese, several spells have reused names; Requiem appears twice and both claim to reduce random encounters.

  • Petrify: Turns the selected enemy to stone. (15 MP)
  • Revitalize: Reverses the effects of a Paralysis spell. (6 MP)
  • Stop: Silences the selected enemy. (6 MP)
  • Stop All: Silences all of your enemies. (6 MP)
  • Drain Spell: Takes Hit Points from enemy. (1 MP)
  • Psych Spell: Takes Magic Points from enemy. (0 MP)
  • Repel: Gives you the power to repel attacks. (4 MP)
  • Mirror: Gives you the power to repel magic. (6 MP)
  • Requiem: Liberates the selected Undead from this plane. (4 MP)
  • Emancipation: Liberates all Undead from the Earthly plane. (8 MP)
  • Final Liberation: All Undead cease to exist in their present form. (1 MP)
  • Way Point: Mentally mark a spot on the map where you want to go. (0 MP)
  • Way Point Warp: Instantly warp to the Way Point selected. (8 MP)
  • Diminish Encounters: Fewer enemies are encountered. (4 MP)
  • Diminish Encounters 2: Fewer enemies are encountered. (8 MP)

Unused Consumables

Cards

What makes a mirror invisible?

  • Mirror Card: This card's name was removed from the game, but its description is still intact. When used by Rooks, it randomly acts like one of the 4 elemental cards. Using more than 1 will softlock the game, however. It may have been removed after not being able to fix that issue.

Items

There are a couple of unused healing items in Arcana's ROM file. They were mistakenly left in the manual, but you can never actually get them anywhere in the game.

  • Water of Life: Encounters with enemies decrease. Inflicts damage on the Undead. (Note: This item can be used, but has no effect nor any dialogue confirming it was used.)
  • Maiden's Tears: Reverse petrifying spells. One of your party will return to their original condition.
  • Moon Oil: Reverse paralyzing spells. One of your party will return to their original condition.

Unused Trap

Treasure chests have a value for what kind of item is inside: items, cards, equipment and GP. Using a hex editor, there is an unused 5th value that causes a battle to start (a "Monster-in-a-box"). This simply recalls the last battle that was fought. Contrary to expectations, running away is possible and there is no reward for winning the fight. This may have been planned but unfinished, and didn't make it into the final game.

Unused Enemies

Arcana (SNES) Mimic Enemy, Unused Sprite.png

While existing in the ROM with full battle animations, for some reason the Mimic enemy was never implemented into the game. This is the case at least for the US version.

Unused Music

Track #57: "Two Beautiful Princesses"

According to the OST, this 14-second song should have been used in the ending, right before the end credits song, but it isn't there in any version of the game.

Track #83: "Grass Flute"

Judging by its name, this two-second fanfare was likely intended for a dropped "Grass Flute" item.

(Source: Flying Omelette)

Unused Class Descriptions

In the English version, the class descriptions for the 9 party members are unused. They are:

  • Card Master = Rooks
  • Spirit of Wind = Sylph
  • Spirit of Land = Dao
  • Spirit of Water = Marid
  • Spirit of Fire = Efrite
  • Betrayer = Teefa
  • Princess = Salah
  • Vagabond = Darwin
  • Woodcutter = Axs

The descriptions are used in the Japanese version, where some of them are also different:

  • 魔法使い = Magician = Teefa
  • 僧侶 = Priestess = Salah
  • 魔法剣士 = Magic Swordsman = Darwin
  • 騎士 = Knight = Axs

Unused Symbols

Symbols to help the player explore

The maps in Arcana are rather simple, drawing out the walls and stairs. Using a memory editor, other tiles can be seen such as "exit", arrows, doors, a skull and crossbones, and tentative symbols. It may be that these light markings "?!X" are pencil marks, and that it was originally planned for the player to draw notes on their maps.

Unused Text

Controls Description There is some untranslated Japanese text left in Arcana, not in ASCII format. Converting the bytes with a table file reveals the following text:

  • 決定ボタン = Decision button
  • BXYLR SE
  • キャンセルボタン = Cancel button
  • XYLR SE
  • マップボタン = Map button
  • ABXYLR SE

This seems to be a dummied button configuration menu. A was default for confirming, B for cancelling, and a shortcut could be set for opening the map.

Battle Text

  • "[Enemy]was surprised by his wounds"

The game's code suggests this message appears if a Confused enemy attacks themself and misses. That would be an extremely rare occurrence.

Stage Select

Enter this code at the game's title screen to activate a level select: Down, Select, Select, X, Y, Select, Select, L, R, Select, Select, Left, Right, Up, then...

  • A: Chapter 2
  • B: Chapter 3
  • X: Chapter 4
  • Y: Chapter 5

Using this code will start you off at an advanced experience level with various spells, items, cards, equipment, and money.

Sound Room

The Sound Room

Hold L+R+B and press Start on the title screen to access the Arcana Sound Room. This allows you to listen to all of the music and sound effects in the game. Tracks #57 and #83 are unused.