Paper
18 January 2010 Aspects of computational geometry in gamut mapping implementations
Dennis Küpper, Klaus Simon
Author Affiliations +
Proceedings Volume 7528, Color Imaging XV: Displaying, Processing, Hardcopy, and Applications; 75280J (2010) https://doi.org/10.1117/12.838976
Event: IS&T/SPIE Electronic Imaging, 2010, San Jose, California, United States
Abstract
Even though gamut mapping (GM) is a three-dimensional polyhedron problem, algorithmically it is usually not treated as such. This is due to tight runtime constraints in practice, which suggest simple algorithms. We will show that basic geometric operations, like the intersection of a ray with the gamut surface, can be implemented very efficiently for typical GM applications that work with device gamuts. This opens up new possibilities to design algorithms without reducing their practicability.
© (2010) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Dennis Küpper and Klaus Simon "Aspects of computational geometry in gamut mapping implementations", Proc. SPIE 7528, Color Imaging XV: Displaying, Processing, Hardcopy, and Applications, 75280J (18 January 2010); https://doi.org/10.1117/12.838976
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KEYWORDS
Bismuth

Image segmentation

Nanoimprint lithography

Visualization

Inspection

Algorithm development

Imaging devices

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