Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment

Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment

Yuxin Ma, Douglas Williams, Louise Prejean
Copyright: © 2012 |Volume: 4 |Issue: 1 |Pages: 18
ISSN: 1942-3888|EISSN: 1942-3896|EISBN13: 9781466612235|DOI: 10.4018/jgcms.2012010104
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MLA

Ma, Yuxin, et al. "Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment." IJGCMS vol.4, no.1 2012: pp.68-85. http://doi.org/10.4018/jgcms.2012010104

APA

Ma, Y., Williams, D., & Prejean, L. (2012). Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment. International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), 4(1), 68-85. http://doi.org/10.4018/jgcms.2012010104

Chicago

Ma, Yuxin, Douglas Williams, and Louise Prejean. "Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment," International Journal of Gaming and Computer-Mediated Simulations (IJGCMS) 4, no.1: 68-85. http://doi.org/10.4018/jgcms.2012010104

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Abstract

Designing an electronic, game-based learning environment is a multi-disciplinary effort that involves the consideration of various theories and models in multiple domains. Taking these theories and models into consideration adds to the complexity of the development process. Which elements should designers consider first? How do designers reconcile the demands and conflicts of different design components? Game-based learning environments are a relatively new territory for research and development. This paper reports an analysis of the decision making related to the interplay of various design components in developing Conquest of Coastlands (CoC), an electronic, game-based learning environment. The analysis may help designers better understand the intricate relationships among various design components involved in creating game-based learning environments.

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