Today, I offer you a very special session report from our Cha'alt campaign. Year three, session seven, four players. In this blog post, I'll describe our breaking the metaverse wall, among other weirdness. Strap yourselves in for another wild ride, hoss.
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The players are H'ork, Bandersnatch, Thurberus, and Tinker. H'ork just reached 3rd level and so picked-out a new old-school feat from Cha'alt Ascended (now, included in Advanced Crimson Dragon Slayer). He chose "mow them down" which allows him to immediately attack a nearby opponent after felling a previous opponent. Tinker stayed 3rd level, but Bandersnatch (who now has an orange ooze as a familiar which he named Oozy Oozbourne) and Thurberus made it to 4th.
So, the PCs were still in the punishment dome - Thurberus had merged the purple and orange spheres. I wanted a little time to decide how they responded, and stopped the session there last time. Picking back up, I had the death-cultist's player roll his fate.
It was a 3, which meant the sphere became small like a marble, fuchsia in color, and attracted The Fuchsia Putrescence... distant cousin of The Purple Putrescence from the purple islands. But they wouldn't realize that for a little while. As it was, they went through a floor hatch into the next room of the punishment dome.
A blue and orange checkerboard floor pattern was easily circumvented with flight due to Tinker and the sorcerer's fly spell. A bit anti-climatic, but realistic as the PCs didn't have their inhibitor collars on, like they would have if they'd gone through the punishment dome while The Venturan was still in flight back when they were little more than slaves.
After that was a room containing a stone altar and 4 keys were upon it. Thurberus had the idea to touch the little fuchsia sphere to the keys after Tinker grabbed the 1st key and it shocked him. He got an interesting response from the crystalline key, forcing his mind to reflect on past trauma - like remembering a time when his best friend had relations with his woman. He handed the key to Bandersnatch which triggered a traumatic event from his past, as well - a triggering memory that I borrowed from the TV show Barry. After the 2nd "not good" result, Thurberus smashed the crystal key on the floor.
The other two keys opened two separate doors. One contained an antechamber with The Watcher inside. The PCs talked to him for a bit. As The Watcher gave them a choice between two doors - one led to the ultra-telluric glyph that was at the center of The Venturan, the oldest part of the ship. The other led to an escape pod. Since the colony ship had crashed into Cha'alt, the escape pod was obviously less valuable.
Choosing the glyph, the adventurers found themselves in a weirdly angled room with a crystal monolith and a keyhole. Since they had both keys, Thurberus tried the second key first, the one that opened that other door they never explored, but led to a black void. A compartment opened that was lined with orange and purple velvet. It contained a dagger. As soon as Thurberus picked the dagger up, it compelled him to either stab himself or another person in the room - the doorway back to The Watcher was locked (nice try, hoss), so the death-cultist stabbed himself in the leg. Then, he used his black robes to carefully remove the dagger and keep it for later.
Trying the right key, another compartment opened. This time pink and lime-green velvet and it contained a scroll where the ultra-telluric glyph was scrawled. Taking that, the PCs left through a small porthole that exited out into the desert.
Climbing down, they saw a gigantic spider carrying nearly a dozen Ka'alestinian jiha'adist-warriors to the right; they were heading towards the PCs' left - an open-air music festival where Aldous Sand was singing about being inside of you. The adventures tried to warn the concert goers and prepared for battle. Tinker took this opportunity to pick-pocket a member of the festival audience, but the tables were turned as his mark ended up pick-pocketing the pixie-fairy for 44 gp.
Throwing away a bunch of styrofoam the other day, I almost chucked a broken piece in the dumpster when it occurred to me that I could transform that bit into part of the crashed colony ship for a mass battle. That's one of the things I was working on in the two weeks between sessions - that and covering my nearly full Cha'alt campaign bible notebook with demon flesh.
I pulled it out and used little d6s for the enemy combatants. The battle didn't last long as H'ork swung Ura'az-Vethun with its tumescent damage dice, now with the ability to keep attacking once an opponent went down (as long as the next foe was nearby). Between that and everyone else's might, half the jiha'adists were killed by round two - but then The Fuchsia Putrescence appeared just above them and would be completely overhead within the next minute or two. Tinker transformed from pixie-fairy to giant sandworm and the other PCs road him off into the distance, away from The Venturan and the rest of the people who attempted to hide before The Fuchsia Putrescence tentacled them up into its waiting maw.
Assuming the putrescence was attracted to the small fuchsia sphere, Thurberus threw it in the sand next to the crashed colony ship. The NPCs followed close behind Tinker-worm in their RV, eventually heading for the lair of Kurva'ak the warlord. As they were getting the Hell out of there, the PCs passed Aldous Sand who was still in the process of running away. They rescued him.
They drove a couple hours before nearly running out of gas. By this time, it was nightfall, and someone had the idea of opening a portal to the purple labyrinth, which Bandersnatch did. It took awhile, but once he traced the purple glyph of dreaming, the sorcerer began to form a purple crystal which would fuel the RV.
In the meantime, Tinker looked for desert life and found those Quecida insects that Cha'alt natives like to eat and Federation elite prefer to stick up their butts. Grabbing a few, Tinker snuck behind H'ork who was relaxing and slipped one down the back of his trousers. It was a pleasurable sensation. Thurberus was lecturing his acolytes on the importance of self-sacrifice or something like that.
Opening the portal back up, Bandersnatch exited the purple labyrinth. During these few minutes of downtime, I was racking my brain trying to come up with something different, something special about the purple labyrinth to set this experience inside of it apart from all the other times the PCs have gone through. Perhaps it was that catchy tune by Infinite Sorrow? Shortly before describing his return, it hit me... it me hard, hoss. And I went for it like a man holding an empty vial of zoth over his mouth knowing that in the fullness of time, at least one drop upon his tongue.
The Cha'alt that Bandersnatch returned to had a subtle purple cast to it. The sorcerer attributed this to spending so much time in the purple labyrinth and put it out of his mind. Having the fuel they needed, they loaded up the RV and drove another half-hour or so before coming to weird colored lights off to the right. They went right to investigate and found a depression containing a 20-foot wide, amorphous, rainbow slime. Everyone but Bandersnatch was mesmerized by it, so he took a closer look and discovered the slime was actually some form of ooze-like crystal with a thousand facets constantly undulating. The rainbow slime ate a large dragonfly and the PCs assumed it was hostile, but almost decided to destroy it just in case it was hiding some sort of treasure.
Before leaving, a caravan pulled up to the rainbow slime. They had a weird rake and glass spheres where they scraped away a portion of the slime and captured it within the transparent orbs. Apparently, decadent nobles and sorcerers liked to use these as house-lanterns as they can last up to 10 years, providing a kaleidoscopic ambiance that's second to none.
Tinker attempted to extort the caravan by pretending to work for the Department of Cha'alt Wildlife or something. He got 19 gp and a bottle of worm wine out of the deal.
There were a couple more hints as to the purple strangeness that had befallen the party's sorcerer. His ooze familiar tried to warn him that "you've been displaced." But he wasn't sure what that meant. Also, this Bandersnatch (purple-snatch) didn't recall the half-demon, half-dark-elf, Bela'ak, who'd been traveling with the PCs since the beginning of last session. Well, that's strange. What could this mean? Speculation abounded.
Heading on, they eventually came to the entrance of the warlord's cave-system. However, the entrance was clearly a massive demon's head and the cave mouth, the demon's mouth. Leaving a photon torpedo near the cave entrance, the PCs jumped through, two of them being slightly wounded on the way in.
Inside the first cave contained three massive guard-slugs. Combat ensued, Bandersnatch led with a fireball that softened them up as the smell of scorched slug wafted through the cave. H'ork used his ultra-telluric blade to kill one and wound another as the third shimmied his slug-butt down the larger of the two tunnels out of that area.
During that battle, Bandersnatch had almost died again, going into the red HP-wise. His unconscious body convulsed until Thurberus healed him enough to wake up, though he was weakened, his vitality depleted.
Stopping to rest for awhile before heading on, and with approximately 15 minutes of the session remaining, I paused what was happening here to go back to Bandersnatch's exiting the purple labyrinth (again).
As Bandersnatch exited the purple labyrinth, everything had a distinct lack of purple to it, from the sorcerer's perspective. But everyone in this Cha'alt world where he now was, considered Bandersnatch himself to be slightly purple in appearance... or was it just his appearance?
Revealing what had happened for those still confused, the original Bandersnatch stepped sideways into a parallel universe where 99% of things were the same except that this new Cha'alt dimension was subtly saturated in purple and the PCs hadn't met Bela'ak. Also, it's unclear if the purple bastards (as opposed to the crimson bastards) have ever encountered Simon.
But the original Cha'alt PCs were about to create another divergence in the dimension-line as Simon appeared. Snapping his fingers, the giga-chad (even his flaws are perfect) disappeared H'ork's arms after the half-orc attempted to skewer the strange humanoid. Then, Simon turned his attention to Thurberus, telling him of a new way of religious worship, the silent prayer. Another finger-snap and the death-cultist's mouth disappeared. Taking Ura'az-Vethun, Simon told the PCs he was late for an important appointment (note to self: never try to say that out loud again). His last snap caused him to disappear.
Bela'az stepped-out of the RV to say "I think that was one of the New Gods... or one of their avatars," which is probably what the players were thinking (see year two of the Cha'alt campaign). But I'm sure that at least some of the adventurers are skeptical enough to doubt that's all there is to Simon.
So, I pulled the purple rabbit out of the hat and now we have to discuss the purple elephant in the room... two adventuring parties in two different Cha'alts at the same time. WTF? Quickly followed by, how am I going to navigate that from a game perspective? Well, I have a couple weeks to figure that out. The easy thing to do would be to quickly snap them back together or make one go away and simply focus on a singular and linear dimension... but where's the fun in that?
The only funny and/or poignant lines I remembered to write down were "This gives new meaning to the phrase 'The gloves are coming off'." Tinker was referring to the gloves Thurberus (or anyone) might wear when wielding that cursed dagger. Because once you take off the gloves, you have to either stab someone nearby or yourself. That led to a comparison of Michael Jackson's glove and my saying "Moonwalk, moonwalk, stab!"
The other was prompted by Aldous Sand (just curious, does everyone see what I did there... Aldous Snow, John Snow - because he's a bastard it's customary to take the last name of your immediate environment, in desert regions it's Sand, so that's why it's Aldous Sand) volunteering to spend a considerable amount of time in the purple labyrinth. The PCs wanted him in there to check to see if anything weird was happing. Answer: Yes. Yes, there was.
Aside from the purple-snatch displacement, there were a series of cha'altquakes rumbling the labyrinth purple. Aldous agreed to go because it would give him ample time to work on his next hit single. Apparently, he's just about perfected "Purple African Child." Still working out the solo, though.
Did you like this session report? Do you have any questions? Can anyone hear me? If so, comment below.
Enjoy,
VS
p.s. Want the hardcover Cha'alt trilogy? Here's how (and they're currently on sale!)!! Want to join the Kort'thalis mailing list to stay up-to-date on what's going on in the skinematic Vengerverse? This is it!! Last but not least, I'm organizing a based-as-fuck RPG convention in Madison, WI this July (Sandy Peterson will be joining us as VENGER CON's Guest of Honor). Grab your weekend badge for VENGER CON IV: Post-Modern Apocalypse!!!