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“ | Alright, I feel good!
إضغط لسماع الصوت
— The Scout
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Healing is an ability primarily possessed by the Medic class while using his Medi Gun, Kritzkrieg, Quick-Fix, or Vaccinator. By training his healing beam on an ally (or a disguised enemy Spy), the Medic can actively restore the player's health. In addition to restoring health, healing also enables the Medic to fill up his ÜberCharge bar. The Medic cannot heal buildings, which must be repaired using an Engineer's melee weapon, such as the Wrench.
محتويات
Healing and ÜberCharge rates
A Medic's healing rate is linearly based upon how long ago the target was last damaged. If the target was damaged less than 10 seconds ago, then they are healed at the normal rate of 24 health per second. From 10 to 15 seconds, this rate increases linearly from 24 up to a maximum of 72 health per second. This mechanic, often referred to as "crit healing" or "out-of-combat healing", is in place to encourage falling back to heal, as without the boosted healing rate, players often found that fighting, dying, and respawning was quicker than falling back, being healed to full, then re-engaging.[1]
ÜberCharge building rate is halved if the target is at 142.5% health or above. If more than one Medic is healing the target, charge building speed is divided by a factor of the number of Medics healing that target.[2] Dispensers and Payload Carts also reduce the charge rate when healing the same target.
For exact timings, see Ubercharge Rates.
Overheal
An overheal (commonly referred to as a "buff") indicates a player's health is up to 150% above their maximum HP (half of the player's normal health added on). Medics can overheal players with any secondary healing tool except for the Quick-Fix, which can only overheal up to 125%. Overheal is granted at the same rates as regular health. The player's health cross on the HUD will glow more brightly as they are more overhealed. A particle effect consisting of small team-colored health symbols will surround an overhealed player.
A Heavy wielding the Fists of Steel has 40% less maximum overheal, while a Sniper wearing the Razorback can't be overhealed.
A full overheal will fade away in exactly 15 seconds for all classes, provided that the player does not take additional damage. While the Heavy's health can be boosted to 450, it will return to its base of 300 in the same time as the Scout, whose health can be boosted from 125 to 185. The amount of overheal decaying per second is proportional to maximum health. Unlockable weapons which affect maximum health (such as the Conniver's Kunai or the Gunslinger) also affect the amount of overheal which decays per second. Weapons which reduce overheal (such as the Fists of Steel or the Quick-Fix) do not affect the amount of overheal decaying per second.
During setup time, or while approaching an objective, a Medic can keep multiple teammates on the front line overhealed instead of only their primary healing target. This also increases the speed at which the ÜberCharge bar rises (ÜberCharge rate is not affected during setup time).
Overheal will be retained if a player is being healed by a Quick-Fix.
Max overheal is rounded down to the nearest multiple of 5, i.e., 175 → 262.5 would be changed to 260.
الكلاس | الصحة | الأوفرهيل | Quick-Fix الأوفرهيل |
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125 | 185 | 158 |
مع استعمال Sandman | 110 | 165 | 139 |
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200 | 300 | 251 |
مع استعمال Battalion's Backup | 220 | 330 | 276 |
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175 | 260 | 220 |
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175 | 260 | 220 |
مع استعمال الاحذية | 200 | 300 | 251 |
مع استعمال السيوف مع 0 قتلات | 150 | 225 | 189 |
مغ سيف و قتلة واحدة | 165 | 245 | 208 |
مع اي سيف وقتلتان | 180 | 270 | 226 |
مع اي سيف و 3 قتلات | 195 | 290 | 245 |
مع اي سيف و 4 قتلات او اكثر | 210 | 315 | 264 |
مع استعمال اي حذاء و سيف مع 0 قتلات | 175 | 260 | 220 |
مع استعمال اي حذاء و سيف مع 1 قتلات | 190 | 285 | 239 |
مع استعمال اي حذاء و سيف مع قتلتين | 205 | 305 | 258 |
مع استعمال اي حذاء و سيف مع 3 قتلات | 220 | 330 | 276 |
مع استعمال اي حذاء و سيف مع 4 قتلات او اكثر | 235 | 350 | 295 |
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300 | 450 | 376 |
تحت تأثيرات الشوكولاطة Dalokohs Bar او كعكة السمك Fishcake | 350 | 500† | 426 |
With the Fists of Steel equipped | 300 | 390 | 346 |
With the Fists of Steel equipped and while under the effects of the Dalokohs Bar or Fishcake | 350 | 440 | 396 |
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125 | 185 | 158 |
مع استعمال Gunslinger | 150 | 225 | 189 |
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150 | 225 | 189 |
مع استعمال الفيتا ساو Vita-Saw | 140 | 210 | 176 |
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125 | 185 | 158 |
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125 | 185 | 158 |
مع استعمال Big Earner | 100 | 150 | 126 |
مع استعمال الكونيفر كوناي Conniver's Kunai | 70 | 105 | 89 |
اكبر كمية من الهيلث الاضافي بعد قتلة على الظهر بأستعمال الكونيفر كوناي | غير موجود | 210 | غير موجود |
Related achievements
General
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الكشاف
ايام بات من البقاء على قيد الحياة ٥٠٠ داميج في حياة واحدة. |
الجندي
وار كريم عند بونيشمينت في حياة واحدة ، قتل 3 الاعداء الذين تضررت الميديك أن شفاء لك. |
المشعل
نكست أف كيندلينج اشعال عدو و الميديك التي شفاء العدو. |
القوي
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المهندس
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المسعف
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القناص
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الجاسوس
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Bugs
- Overheal health can sometimes reach 1-2 more health than the normal limit due to the rounding of health.
Gallery
"Medic!" bubble, player bleeding (health at or above 100%)
"Medic!" bubble when on fire (health at or above 100%)
"Medic!" bubble, when on fire and hurt (health below 100%). The bubble becomes redder as the player takes more damage.
Automatic Medic notification bubble (depends on the player's advanced multiplayer options)
See also
External links
References
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